93 lines
2.9 KiB
C++
93 lines
2.9 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_PARTICLESYSTEM_HPP
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#define NAZARA_PARTICLESYSTEM_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/ParticleController.hpp>
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#include <Nazara/Graphics/ParticleDeclaration.hpp>
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#include <Nazara/Graphics/ParticleEmitter.hpp>
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#include <Nazara/Graphics/ParticleGenerator.hpp>
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#include <Nazara/Graphics/ParticleRenderer.hpp>
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#include <Nazara/Graphics/Renderable.hpp>
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#include <Nazara/Math/BoundingVolume.hpp>
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#include <functional>
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#include <memory>
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#include <set>
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#include <vector>
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namespace Nz
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{
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class NAZARA_GRAPHICS_API ParticleSystem : public Renderable
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{
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public:
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ParticleSystem(unsigned int maxParticleCount, ParticleLayout layout);
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ParticleSystem(unsigned int maxParticleCount, ParticleDeclarationConstRef declaration);
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ParticleSystem(const ParticleSystem& emitter);
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~ParticleSystem();
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void AddController(ParticleControllerRef controller);
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void AddEmitter(ParticleEmitter* emitter);
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void AddGenerator(ParticleGeneratorRef generator);
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void AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix) const override;
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void ApplyControllers(ParticleMapper& mapper, unsigned int particleCount, float elapsedTime);
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void* CreateParticle();
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void* CreateParticles(unsigned int count);
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void EnableFixedStep(bool fixedStep);
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void* GenerateParticle();
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void* GenerateParticles(unsigned int count);
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const ParticleDeclarationConstRef& GetDeclaration() const;
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float GetFixedStepSize() const;
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unsigned int GetMaxParticleCount() const;
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unsigned int GetParticleCount() const;
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unsigned int GetParticleSize() const;
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bool IsFixedStepEnabled() const;
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void KillParticle(unsigned int index);
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void KillParticles();
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void RemoveController(ParticleController* controller);
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void RemoveEmitter(ParticleEmitter* emitter);
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void RemoveGenerator(ParticleGenerator* generator);
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void SetFixedStepSize(float stepSize);
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void SetRenderer(ParticleRenderer* renderer);
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void Update(float elapsedTime);
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void UpdateBoundingVolume(const Matrix4f& transformMatrix) override;
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ParticleSystem& operator=(const ParticleSystem& emitter);
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private:
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void MakeBoundingVolume() const override;
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void ResizeBuffer();
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std::set<unsigned int, std::greater<unsigned int>> m_dyingParticles;
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mutable std::vector<UInt8> m_buffer;
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std::vector<ParticleControllerRef> m_controllers;
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std::vector<ParticleEmitter*> m_emitters;
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std::vector<ParticleGeneratorRef> m_generators;
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ParticleDeclarationConstRef m_declaration;
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ParticleRendererRef m_renderer;
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bool m_fixedStepEnabled;
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bool m_processing;
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float m_stepAccumulator;
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float m_stepSize;
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unsigned int m_maxParticleCount;
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unsigned int m_particleCount;
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unsigned int m_particleSize;
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};
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}
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#endif // NAZARA_PARTICLESYSTEM_HPP
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