NazaraEngine/include/Nazara/Graphics/SkinningManager.hpp

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1.1 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SKINNINGMANAGER_HPP
#define NAZARA_SKINNINGMANAGER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/Config.hpp>
namespace Nz
{
class Skeleton;
class SkeletalMesh;
class VertexBuffer;
class NAZARA_GRAPHICS_API SkinningManager
{
friend class Graphics;
public:
using SkinFunction = void (*)(const SkeletalMesh* mesh, const Skeleton* skeleton, VertexBuffer* buffer);
SkinningManager() = delete;
~SkinningManager() = delete;
static VertexBuffer* GetBuffer(const SkeletalMesh* mesh, const Skeleton* skeleton);
static void Skin();
private:
static bool Initialize();
static void OnSkeletalMeshDestroy(const SkeletalMesh* mesh);
static void OnSkeletonInvalidated(const Skeleton* skeleton);
static void OnSkeletonRelease(const Skeleton* skeleton);
static void Uninitialize();
static SkinFunction s_skinFunc;
};
}
#endif // NAZARA_SKINNINGMANAGER_HPP