49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Utils.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz
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{
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std::string TranslateOpenGLError(GLenum code)
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{
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switch (code)
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{
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// OpenGL/OpenGL ES error codes
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case GL_INVALID_ENUM:
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return "an unacceptable value is specified for an enumerated argument";
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break;
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case GL_INVALID_VALUE:
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return "a numeric argument is out of range";
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break;
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case GL_INVALID_OPERATION:
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return "the specified operation is not allowed in the current state";
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break;
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case GL_INVALID_FRAMEBUFFER_OPERATION:
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return "the framebuffer object is not complete";
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break;
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case GL_OUT_OF_MEMORY:
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return "there is not enough memory left to execute the command";
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break;
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// OpenGL error codes
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case GL_STACK_UNDERFLOW:
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return "an attempt has been made to perform an operation that would cause an internal stack to underflow.";
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break;
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case GL_STACK_OVERFLOW:
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return "an attempt has been made to perform an operation that would cause an internal stack to overflow.";
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break;
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}
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return "Unknown OpenGL error (0x" + NumberToString(code, 16) + ')';
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}
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}
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