Files
NazaraEngine/src/Nazara/OpenGLRenderer/Utils_OpenGLRenderer.cpp
2020-09-26 20:43:55 +02:00

49 lines
1.3 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/Utils.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
std::string TranslateOpenGLError(GLenum code)
{
switch (code)
{
// OpenGL/OpenGL ES error codes
case GL_INVALID_ENUM:
return "an unacceptable value is specified for an enumerated argument";
break;
case GL_INVALID_VALUE:
return "a numeric argument is out of range";
break;
case GL_INVALID_OPERATION:
return "the specified operation is not allowed in the current state";
break;
case GL_INVALID_FRAMEBUFFER_OPERATION:
return "the framebuffer object is not complete";
break;
case GL_OUT_OF_MEMORY:
return "there is not enough memory left to execute the command";
break;
// OpenGL error codes
case GL_STACK_UNDERFLOW:
return "an attempt has been made to perform an operation that would cause an internal stack to underflow.";
break;
case GL_STACK_OVERFLOW:
return "an attempt has been made to perform an operation that would cause an internal stack to overflow.";
break;
}
return "Unknown OpenGL error (0x" + NumberToString(code, 16) + ')';
}
}