48 lines
964 B
Plaintext
48 lines
964 B
Plaintext
[nzsl_version("1.0")]
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module;
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import Engine.InstanceData;
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import Engine.ViewerData;
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[layout(std140)]
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struct BasicSettings
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{
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AlphaThreshold: f32,
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DiffuseColor: vec4[f32]
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}
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external
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{
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[binding(0)] settings: uniform[BasicSettings],
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[binding(4)] instanceData: uniform[InstanceData],
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[binding(5)] viewerData: uniform[ViewerData],
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}
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struct InputData
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{
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[location(0)] pos: vec3[f32],
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[location(1)] normal: vec3[f32],
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[location(2)] uv: vec2[f32]
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}
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struct OutputData
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{
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[location(0)] normal: vec3[f32],
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[location(1)] uv: vec2[f32],
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[location(2)] pos: vec3[f32],
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[builtin(position)] position: vec4[f32]
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}
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[entry(vert)]
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fn main(input: InputData) -> OutputData
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{
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let worldPos = instanceData.worldMatrix * vec4[f32](input.pos, 1.0);
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let output: OutputData;
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output.uv = input.uv;
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output.normal = input.normal;
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output.pos = worldPos.xyz;
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output.position = viewerData.viewProjMatrix * instanceData.worldMatrix * vec4[f32](input.pos, 1.0);
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return output;
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}
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