NazaraEngine/include/Nazara/Shader/Ast/AstCloner.inl

68 lines
1.5 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Shader module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/Ast/AstCloner.hpp>
#include <Nazara/Shader/Debug.hpp>
namespace Nz::ShaderAst
{
template<typename T>
ExpressionValue<T> AstCloner::Clone(const ExpressionValue<T>& expressionValue)
{
if (!expressionValue.HasValue())
return {};
if (expressionValue.IsExpression())
return CloneExpression(expressionValue.GetExpression());
else
{
assert(expressionValue.IsResultingValue());
return expressionValue.GetResultingValue();
}
}
inline ExpressionValue<ExpressionType> AstCloner::Clone(const ExpressionValue<ExpressionType>& expressionValue)
{
return CloneType(expressionValue);
}
ExpressionPtr AstCloner::CloneExpression(const ExpressionPtr& expr)
{
if (!expr)
return nullptr;
return CloneExpression(*expr);
}
StatementPtr AstCloner::CloneStatement(const StatementPtr& statement)
{
if (!statement)
return nullptr;
return CloneStatement(*statement);
}
template<typename T>
ExpressionValue<T> Clone(const ExpressionValue<T>& attribute)
{
AstCloner cloner;
return cloner.Clone(attribute);
}
inline ExpressionPtr Clone(Expression& node)
{
AstCloner cloner;
return cloner.Clone(node);
}
inline StatementPtr Clone(Statement& node)
{
AstCloner cloner;
return cloner.Clone(node);
}
}
#include <Nazara/Shader/DebugOff.hpp>