57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Shader module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Shader/Ast/Nodes.hpp>
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#include <Nazara/Shader/Debug.hpp>
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namespace Nz::ShaderAst
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{
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inline const ExpressionType* GetExpressionType(Expression& expr)
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{
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return (expr.cachedExpressionType) ? &expr.cachedExpressionType.value() : nullptr;
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}
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inline ExpressionType* GetExpressionTypeMut(Expression& expr)
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{
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return (expr.cachedExpressionType) ? &expr.cachedExpressionType.value() : nullptr;
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}
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inline const ExpressionType& ResolveAlias(const ExpressionType& exprType)
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{
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if (IsAliasType(exprType))
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{
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const AliasType& alias = std::get<AliasType>(exprType);
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return alias.targetType->type;
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}
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else
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return exprType;
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}
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inline bool IsExpression(NodeType nodeType)
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{
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switch (nodeType)
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{
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#define NAZARA_SHADERAST_EXPRESSION(Node) case NodeType::Node: return true;
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#include <Nazara/Shader/Ast/AstNodeList.hpp>
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default:
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return false;
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}
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}
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inline bool IsStatement(NodeType nodeType)
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{
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switch (nodeType)
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{
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#define NAZARA_SHADERAST_STATEMENT(Node) case NodeType::Node: return true;
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#include <Nazara/Shader/Ast/AstNodeList.hpp>
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default:
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return false;
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}
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}
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}
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#include <Nazara/Shader/DebugOff.hpp>
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