NazaraEngine/include/Nazara/Shader/ShaderWriter.hpp

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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Shader module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADER_SHADERWRITER_HPP
#define NAZARA_SHADER_SHADERWRITER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/Ast/ConstantValue.hpp>
#include <memory>
#include <string>
#include <unordered_map>
namespace Nz
{
class ShaderModuleResolver;
class NAZARA_SHADER_API ShaderWriter
{
public:
struct States;
ShaderWriter() = default;
ShaderWriter(const ShaderWriter&) = default;
ShaderWriter(ShaderWriter&&) = default;
virtual ~ShaderWriter();
struct States
{
std::shared_ptr<ShaderModuleResolver> shaderModuleResolver;
std::unordered_map<UInt32, ShaderAst::ConstantValue> optionValues;
bool optimize = false;
bool sanitized = false;
};
};
}
#endif // NAZARA_SHADER_SHADERWRITER_HPP