NazaraEngine/src/Nazara/Shader/Ast/AstUtils.cpp

109 lines
2.9 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Shader generator"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/Ast/AstUtils.hpp>
#include <Nazara/Shader/Debug.hpp>
namespace Nz::ShaderAst
{
ExpressionCategory ShaderAstValueCategory::GetExpressionCategory(Expression& expression)
{
expression.Visit(*this);
return m_expressionCategory;
}
void ShaderAstValueCategory::Visit(AccessIdentifierExpression& node)
{
node.expr->Visit(*this);
}
void ShaderAstValueCategory::Visit(AccessIndexExpression& node)
{
node.expr->Visit(*this);
}
void ShaderAstValueCategory::Visit(AssignExpression& /*node*/)
{
m_expressionCategory = ExpressionCategory::RValue;
}
void ShaderAstValueCategory::Visit(BinaryExpression& /*node*/)
{
m_expressionCategory = ExpressionCategory::RValue;
}
void ShaderAstValueCategory::Visit(CallFunctionExpression& /*node*/)
{
m_expressionCategory = ExpressionCategory::RValue;
}
void ShaderAstValueCategory::Visit(CallMethodExpression& /*node*/)
{
m_expressionCategory = ExpressionCategory::RValue;
}
void ShaderAstValueCategory::Visit(CastExpression& /*node*/)
{
m_expressionCategory = ExpressionCategory::RValue;
}
void ShaderAstValueCategory::Visit(ConditionalExpression& node)
{
node.truePath->Visit(*this);
ExpressionCategory trueExprCategory = m_expressionCategory;
node.falsePath->Visit(*this);
ExpressionCategory falseExprCategory = m_expressionCategory;
if (trueExprCategory == ExpressionCategory::RValue || falseExprCategory == ExpressionCategory::RValue)
m_expressionCategory = ExpressionCategory::RValue;
else
m_expressionCategory = ExpressionCategory::LValue;
}
void ShaderAstValueCategory::Visit(ConstantExpression& /*node*/)
{
m_expressionCategory = ExpressionCategory::RValue;
}
void ShaderAstValueCategory::Visit(IdentifierExpression& /*node*/)
{
m_expressionCategory = ExpressionCategory::LValue;
}
void ShaderAstValueCategory::Visit(IntrinsicExpression& /*node*/)
{
m_expressionCategory = ExpressionCategory::RValue;
}
void ShaderAstValueCategory::Visit(SelectOptionExpression& node)
{
node.truePath->Visit(*this);
ExpressionCategory trueExprCategory = m_expressionCategory;
node.falsePath->Visit(*this);
ExpressionCategory falseExprCategory = m_expressionCategory;
if (trueExprCategory == ExpressionCategory::RValue || falseExprCategory == ExpressionCategory::RValue)
m_expressionCategory = ExpressionCategory::RValue;
else
m_expressionCategory = ExpressionCategory::LValue;
}
void ShaderAstValueCategory::Visit(SwizzleExpression& node)
{
node.expression->Visit(*this);
}
void ShaderAstValueCategory::Visit(VariableExpression& /*node*/)
{
m_expressionCategory = ExpressionCategory::LValue;
}
void ShaderAstValueCategory::Visit(UnaryExpression& /*node*/)
{
m_expressionCategory = ExpressionCategory::RValue;
}
}