NazaraEngine/include/Nazara/Renderer/Enums.hpp

235 lines
5.0 KiB
C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_ENUMS_RENDERER_HPP
#define NAZARA_ENUMS_RENDERER_HPP
enum nzAttachmentPoint
{
nzAttachmentPoint_Color,
nzAttachmentPoint_Depth,
nzAttachmentPoint_DepthStencil,
nzAttachmentPoint_Stencil,
nzAttachmentPoint_Max = nzAttachmentPoint_Stencil
};
enum nzBlendFunc
{
nzBlendFunc_DestAlpha,
nzBlendFunc_DestColor,
nzBlendFunc_SrcAlpha,
nzBlendFunc_SrcColor,
nzBlendFunc_InvDestAlpha,
nzBlendFunc_InvDestColor,
nzBlendFunc_InvSrcAlpha,
nzBlendFunc_InvSrcColor,
nzBlendFunc_One,
nzBlendFunc_Zero,
nzBlendFunc_Max = nzBlendFunc_Zero
};
enum nzFaceFilling
{
nzFaceFilling_Point,
nzFaceFilling_Line,
nzFaceFilling_Fill,
nzFaceFilling_Max = nzFaceFilling_Fill
};
enum nzFaceSide
{
nzFaceSide_Back,
nzFaceSide_Front,
nzFaceSide_FrontAndBack,
nzFaceSide_Max = nzFaceSide_FrontAndBack
};
enum nzGpuQueryCondition
{
nzGpuQueryCondition_Region_NoWait,
nzGpuQueryCondition_Region_Wait,
nzGpuQueryCondition_NoWait,
nzGpuQueryCondition_Wait,
nzGpuQueryCondition_Max = nzGpuQueryCondition_Wait
};
enum nzGpuQueryMode
{
nzGpuQueryMode_AnySamplesPassed,
nzGpuQueryMode_AnySamplesPassedConservative,
nzGpuQueryMode_PrimitiveGenerated,
nzGpuQueryMode_SamplesPassed,
nzGpuQueryMode_TimeElapsed,
nzGpuQueryMode_TransformFeedbackPrimitivesWritten,
nzGpuQueryMode_Max = nzGpuQueryMode_TransformFeedbackPrimitivesWritten
};
enum nzMatrixType
{
// Matrices de base
nzMatrixType_Projection,
nzMatrixType_View,
nzMatrixType_World,
// Matrices combinées
nzMatrixType_ViewProj,
nzMatrixType_WorldView,
nzMatrixType_WorldViewProj,
// Matrice inversées
nzMatrixType_InvProjection,
nzMatrixType_InvView,
nzMatrixType_InvViewProj,
nzMatrixType_InvWorld,
nzMatrixType_InvWorldView,
nzMatrixType_InvWorldViewProj,
nzMatrixType_Max = nzMatrixType_InvWorldViewProj
};
enum nzPixelBufferType
{
nzPixelBufferType_Pack,
nzPixelBufferType_Unpack,
nzPixelBufferType_Max = nzPixelBufferType_Unpack
};
enum nzRendererCap
{
nzRendererCap_AnisotropicFilter,
nzRendererCap_ConditionalRendering,
nzRendererCap_FP64,
nzRendererCap_HardwareBuffer,
nzRendererCap_Instancing,
nzRendererCap_MultipleRenderTargets,
nzRendererCap_OcclusionQuery,
nzRendererCap_PixelBufferObject,
nzRendererCap_RenderTexture,
nzRendererCap_Texture3D,
nzRendererCap_TextureCubemap,
nzRendererCap_TextureMulti,
nzRendererCap_TextureNPOT,
nzRendererCap_Max = nzRendererCap_TextureNPOT
};
enum nzRendererBufferFlags
{
nzRendererBuffer_Color = 0x1,
nzRendererBuffer_Depth = 0x2,
nzRendererBuffer_Stencil = 0x4,
nzRendererBuffer_Max = nzRendererBuffer_Stencil*2-1
};
enum nzRendererComparison
{
nzRendererComparison_Always,
nzRendererComparison_Equal,
nzRendererComparison_Greater,
nzRendererComparison_GreaterOrEqual,
nzRendererComparison_Less,
nzRendererComparison_LessOrEqual,
nzRendererComparison_Never,
nzRendererComparison_NotEqual,
nzRendererComparison_Max = nzRendererComparison_NotEqual
};
enum nzRendererParameter
{
nzRendererParameter_Blend,
nzRendererParameter_ColorWrite,
nzRendererParameter_DepthBuffer,
nzRendererParameter_DepthWrite,
nzRendererParameter_FaceCulling,
nzRendererParameter_ScissorTest,
nzRendererParameter_StencilTest,
nzRendererParameter_Max = nzRendererParameter_StencilTest
};
enum nzSamplerFilter
{
nzSamplerFilter_Unknown = -1,
nzSamplerFilter_Bilinear,
nzSamplerFilter_Nearest,
nzSamplerFilter_Trilinear,
nzSamplerFilter_Default,
nzSamplerFilter_Max = nzSamplerFilter_Default
};
enum nzSamplerWrap
{
nzSamplerWrap_Unknown = -1,
nzSamplerWrap_Clamp,
nzSamplerWrap_MirroredRepeat,
nzSamplerWrap_Repeat,
nzSamplerWrap_Default,
nzSamplerWrap_Max = nzSamplerWrap_Repeat
};
enum nzShaderUniform
{
///FIXME: Virer EyePosition et SceneAmbient de l'énumération (ils n'ont rien à faire dans le module de rendu)
nzShaderUniform_EyePosition,
nzShaderUniform_InvProjMatrix,
nzShaderUniform_InvTargetSize,
nzShaderUniform_InvViewMatrix,
nzShaderUniform_InvViewProjMatrix,
nzShaderUniform_InvWorldMatrix,
nzShaderUniform_InvWorldViewMatrix,
nzShaderUniform_InvWorldViewProjMatrix,
nzShaderUniform_ProjMatrix,
nzShaderUniform_SceneAmbient,
nzShaderUniform_TargetSize,
nzShaderUniform_ViewMatrix,
nzShaderUniform_ViewProjMatrix,
nzShaderUniform_WorldMatrix,
nzShaderUniform_WorldViewMatrix,
nzShaderUniform_WorldViewProjMatrix,
nzShaderUniform_Max = nzShaderUniform_WorldViewProjMatrix
};
enum nzShaderStage
{
nzShaderStage_Fragment,
nzShaderStage_Geometry,
nzShaderStage_Vertex,
nzShaderStage_Max = nzShaderStage_Vertex
};
enum nzStencilOperation
{
nzStencilOperation_Decrement,
nzStencilOperation_DecrementNoClamp,
nzStencilOperation_Increment,
nzStencilOperation_IncrementNoClamp,
nzStencilOperation_Invert,
nzStencilOperation_Keep,
nzStencilOperation_Replace,
nzStencilOperation_Zero,
nzStencilOperation_Max = nzStencilOperation_Zero
};
#endif // NAZARA_ENUMS_RENDERER_HPP