NazaraEngine/include/Nazara/Renderer/Renderer.hpp

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1.4 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERER_HPP
#define NAZARA_RENDERER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/DynLib.hpp>
#include <Nazara/Platform/Platform.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/RendererImpl.hpp>
#include <Nazara/Shader/Shader.hpp>
namespace Nz
{
class Buffer;
class NAZARA_RENDERER_API Renderer : public ModuleBase<Renderer>
{
friend ModuleBase;
public:
using Dependencies = TypeList<Platform, Shader>;
struct Config;
Renderer(Config /*config*/);
~Renderer();
inline RendererImpl* GetRendererImpl();
std::shared_ptr<RenderDevice> InstanciateRenderDevice(std::size_t deviceIndex, const RenderDeviceFeatures& enabledFeatures = {});
RenderAPI QueryAPI() const;
std::string QueryAPIString() const;
UInt32 QueryAPIVersion() const;
const std::vector<RenderDeviceInfo>& QueryRenderDevices() const;
struct Config
{
RenderAPI preferredAPI = RenderAPI::Unknown;
};
private:
void LoadBackend(const Config& config);
std::unique_ptr<RendererImpl> m_rendererImpl;
DynLib m_rendererLib;
static Renderer* s_instance;
};
}
#include <Nazara/Renderer/Renderer.inl>
#endif // NAZARA_RENDERER_HPP