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45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <memory>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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/*!
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* \brief Adds this model to a render queue, using user-specified transform matrix and render order
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*
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* This can be useful when drawing particles
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*
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* \param renderQueue Queue to be added
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* \param transformMatrix Transform matrix to be used for rendering the model
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* \param renderOrder Specify the renderqueue layer to be used
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*/
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inline void Model::AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, unsigned int renderOrder)
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{
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InstanceData instanceData(Nz::Matrix4f::Identity());
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instanceData.renderOrder = renderOrder;
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instanceData.transformMatrix = transformMatrix;
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return AddToRenderQueue(renderQueue, instanceData);
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}
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/*!
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* \brief Creates a new Model from the arguments
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* \return A reference to the newly created model
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*
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* \param args Arguments for the model
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*/
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template<typename... Args>
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ModelRef Model::New(Args&&... args)
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{
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std::unique_ptr<Model> object(new Model(std::forward<Args>(args)...));
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object->SetPersistent(false);
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return object.release();
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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