NazaraEngine/include/Nazara/Shader/ShaderBuilder.hpp

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7.1 KiB
C++

// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Shader module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADER_SHADERBUILDER_HPP
#define NAZARA_SHADER_SHADERBUILDER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <array>
#include <memory>
#include <optional>
namespace Nz::ShaderBuilder
{
namespace Impl
{
struct AccessIndex
{
inline std::unique_ptr<ShaderAst::AccessIndexExpression> operator()(ShaderAst::ExpressionPtr expr, const std::vector<Int32>& indexConstants) const;
inline std::unique_ptr<ShaderAst::AccessIndexExpression> operator()(ShaderAst::ExpressionPtr expr, std::vector<ShaderAst::ExpressionPtr> indexExpressions) const;
};
struct AccessMember
{
inline std::unique_ptr<ShaderAst::AccessIdentifierExpression> operator()(ShaderAst::ExpressionPtr expr, std::vector<std::string> memberIdentifiers) const;
};
struct Assign
{
inline std::unique_ptr<ShaderAst::AssignExpression> operator()(ShaderAst::AssignType op, ShaderAst::ExpressionPtr left, ShaderAst::ExpressionPtr right) const;
};
struct Binary
{
inline std::unique_ptr<ShaderAst::BinaryExpression> operator()(ShaderAst::BinaryType op, ShaderAst::ExpressionPtr left, ShaderAst::ExpressionPtr right) const;
};
template<bool Const>
struct Branch
{
inline std::unique_ptr<ShaderAst::BranchStatement> operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr truePath, ShaderAst::StatementPtr falsePath = nullptr) const;
inline std::unique_ptr<ShaderAst::BranchStatement> operator()(std::vector<ShaderAst::BranchStatement::ConditionalStatement> condStatements, ShaderAst::StatementPtr elseStatement = nullptr) const;
};
struct CallFunction
{
inline std::unique_ptr<ShaderAst::CallFunctionExpression> operator()(std::string functionName, std::vector<ShaderAst::ExpressionPtr> parameters) const;
};
struct Cast
{
inline std::unique_ptr<ShaderAst::CastExpression> operator()(ShaderAst::ExpressionType targetType, std::array<ShaderAst::ExpressionPtr, 4> expressions) const;
inline std::unique_ptr<ShaderAst::CastExpression> operator()(ShaderAst::ExpressionType targetType, std::vector<ShaderAst::ExpressionPtr> expressions) const;
};
struct ConditionalExpression
{
inline std::unique_ptr<ShaderAst::ConditionalExpression> operator()(ShaderAst::ExpressionPtr condition, ShaderAst::ExpressionPtr truePath, ShaderAst::ExpressionPtr falsePath) const;
};
struct ConditionalStatement
{
inline std::unique_ptr<ShaderAst::ConditionalStatement> operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr statement) const;
};
struct Constant
{
inline std::unique_ptr<ShaderAst::ConstantValueExpression> operator()(ShaderAst::ConstantValue value) const;
};
struct DeclareConst
{
inline std::unique_ptr<ShaderAst::DeclareConstStatement> operator()(std::string name, ShaderAst::ExpressionPtr initialValue) const;
inline std::unique_ptr<ShaderAst::DeclareConstStatement> operator()(std::string name, ShaderAst::ExpressionType type, ShaderAst::ExpressionPtr initialValue = nullptr) const;
};
struct DeclareFunction
{
inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> operator()(std::string name, ShaderAst::StatementPtr statement) const;
inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> operator()(std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionType returnType = ShaderAst::NoType{}) const;
inline std::unique_ptr<ShaderAst::DeclareFunctionStatement> operator()(std::optional<ShaderStageType> entryStage, std::string name, std::vector<ShaderAst::DeclareFunctionStatement::Parameter> parameters, std::vector<ShaderAst::StatementPtr> statements, ShaderAst::ExpressionType returnType = ShaderAst::NoType{}) const;
};
struct DeclareOption
{
inline std::unique_ptr<ShaderAst::DeclareOptionStatement> operator()(std::string name, ShaderAst::ExpressionType type, ShaderAst::ExpressionPtr initialValue = nullptr) const;
};
struct DeclareStruct
{
inline std::unique_ptr<ShaderAst::DeclareStructStatement> operator()(ShaderAst::StructDescription description) const;
};
struct DeclareVariable
{
inline std::unique_ptr<ShaderAst::DeclareVariableStatement> operator()(std::string name, ShaderAst::ExpressionPtr initialValue) const;
inline std::unique_ptr<ShaderAst::DeclareVariableStatement> operator()(std::string name, ShaderAst::ExpressionType type, ShaderAst::ExpressionPtr initialValue = nullptr) const;
};
struct ExpressionStatement
{
inline std::unique_ptr<ShaderAst::ExpressionStatement> operator()(ShaderAst::ExpressionPtr expression) const;
};
struct Identifier
{
inline std::unique_ptr<ShaderAst::IdentifierExpression> operator()(std::string name) const;
};
struct Intrinsic
{
inline std::unique_ptr<ShaderAst::IntrinsicExpression> operator()(ShaderAst::IntrinsicType intrinsicType, std::vector<ShaderAst::ExpressionPtr> parameters) const;
};
struct Multi
{
inline std::unique_ptr<ShaderAst::MultiStatement> operator()(std::vector<ShaderAst::StatementPtr> statements = {}) const;
};
template<typename T>
struct NoParam
{
inline std::unique_ptr<T> operator()() const;
};
struct Return
{
inline std::unique_ptr<ShaderAst::ReturnStatement> operator()(ShaderAst::ExpressionPtr expr = nullptr) const;
};
struct Swizzle
{
inline std::unique_ptr<ShaderAst::SwizzleExpression> operator()(ShaderAst::ExpressionPtr expression, std::vector<UInt32> swizzleComponents) const;
};
struct Unary
{
inline std::unique_ptr<ShaderAst::UnaryExpression> operator()(ShaderAst::UnaryType op, ShaderAst::ExpressionPtr expression) const;
};
struct While
{
inline std::unique_ptr<ShaderAst::WhileStatement> operator()(ShaderAst::ExpressionPtr condition, ShaderAst::StatementPtr body) const;
};
}
constexpr Impl::AccessIndex AccessIndex;
constexpr Impl::AccessMember AccessMember;
constexpr Impl::Assign Assign;
constexpr Impl::Binary Binary;
constexpr Impl::Branch<false> Branch;
constexpr Impl::CallFunction CallFunction;
constexpr Impl::Cast Cast;
constexpr Impl::ConditionalExpression ConditionalExpression;
constexpr Impl::ConditionalStatement ConditionalStatement;
constexpr Impl::Constant Constant;
constexpr Impl::Branch<true> ConstBranch;
constexpr Impl::DeclareConst DeclareConst;
constexpr Impl::DeclareFunction DeclareFunction;
constexpr Impl::DeclareOption DeclareOption;
constexpr Impl::DeclareStruct DeclareStruct;
constexpr Impl::DeclareVariable DeclareVariable;
constexpr Impl::ExpressionStatement ExpressionStatement;
constexpr Impl::NoParam<ShaderAst::DiscardStatement> Discard;
constexpr Impl::Identifier Identifier;
constexpr Impl::Intrinsic Intrinsic;
constexpr Impl::Multi MultiStatement;
constexpr Impl::NoParam<ShaderAst::NoOpStatement> NoOp;
constexpr Impl::Return Return;
constexpr Impl::Swizzle Swizzle;
constexpr Impl::Unary Unary;
constexpr Impl::While While;
}
#include <Nazara/Shader/ShaderBuilder.inl>
#endif // NAZARA_SHADER_SHADERBUILDER_HPP