NazaraEngine/include/Nazara/Renderer/ShaderAst.hpp

403 lines
9.5 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADER_AST_HPP
#define NAZARA_SHADER_AST_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Math/Vector4.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <array>
namespace Nz
{
class ByteStream;
class ShaderVisitor;
class ShaderWriter;
namespace ShaderAst
{
enum class AssignType
{
Simple //< =
};
enum class BinaryIntrinsic
{
CrossProduct,
DotProduct
};
enum class BinaryType
{
Add, //< +
Substract, //< -
Multiply, //< *
Divide, //< /
Equality //< ==
};
enum class BuiltinEntry
{
VertexPosition, // gl_Position
};
enum class ExpressionCategory
{
LValue,
RValue
};
enum class ExpressionType
{
Boolean, // bool
Float1, // float
Float2, // vec2
Float3, // vec3
Float4, // vec4
Mat4x4, // mat4
Sampler2D, // sampler2D
Void // void
};
enum class NodeType
{
None = -1,
AssignOp,
BinaryFunc,
BinaryOp,
Branch,
BuiltinVariable,
Cast,
Constant,
ConditionalStatement,
DeclareVariable,
ExpressionStatement,
NamedVariable,
Sample2D,
SwizzleOp,
StatementBlock
};
enum class SwizzleComponent
{
First,
Second,
Third,
Fourth
};
enum class VariableType
{
Builtin,
Input,
Output,
Parameter,
Uniform,
Variable
};
//////////////////////////////////////////////////////////////////////////
class Node;
using NodePtr = std::shared_ptr<Node>;
class NAZARA_RENDERER_API Node
{
public:
virtual ~Node();
inline NodeType GetType() const;
virtual void Register(ShaderWriter& visitor) = 0;
virtual void Visit(ShaderVisitor& visitor) = 0;
static inline unsigned int GetComponentCount(ExpressionType type);
static inline ExpressionType GetComponentType(ExpressionType type);
protected:
inline Node(NodeType type);
private:
NodeType m_type;
};
class Statement;
using StatementPtr = std::shared_ptr<Statement>;
class NAZARA_RENDERER_API Statement : public Node
{
public:
using Node::Node;
};
class Expression;
using ExpressionPtr = std::shared_ptr<Expression>;
class NAZARA_RENDERER_API Expression : public Node
{
public:
using Node::Node;
virtual ExpressionCategory GetExpressionCategory() const;
virtual ExpressionType GetExpressionType() const = 0;
};
struct NAZARA_RENDERER_API ExpressionStatement : public Statement
{
inline ExpressionStatement();
void Register(ShaderWriter& visitor) override;
void Visit(ShaderVisitor& visitor) override;
ExpressionPtr expression;
static inline std::shared_ptr<ExpressionStatement> Build(ExpressionPtr expr);
};
//////////////////////////////////////////////////////////////////////////
struct NAZARA_RENDERER_API ConditionalStatement : public Statement
{
inline ConditionalStatement();
void Register(ShaderWriter& visitor) override;
void Visit(ShaderVisitor& visitor) override;
std::string conditionName;
StatementPtr statement;
static inline std::shared_ptr<ConditionalStatement> Build(std::string condition, StatementPtr statementPtr);
};
struct NAZARA_RENDERER_API StatementBlock : public Statement
{
inline StatementBlock();
void Register(ShaderWriter& visitor) override;
void Visit(ShaderVisitor& visitor) override;
std::vector<StatementPtr> statements;
template<typename... Args> static std::shared_ptr<StatementBlock> Build(Args&&... args);
};
struct Variable;
using VariablePtr = std::shared_ptr<Variable>;
struct NAZARA_RENDERER_API Variable : public Expression
{
using Expression::Expression;
ExpressionCategory GetExpressionCategory() const override;
ExpressionType GetExpressionType() const override;
ExpressionType type;
VariableType kind;
};
struct NAZARA_RENDERER_API BuiltinVariable : public Variable
{
inline BuiltinVariable();
void Register(ShaderWriter& visitor) override;
void Visit(ShaderVisitor& visitor) override;
BuiltinEntry var;
static inline std::shared_ptr<BuiltinVariable> Build(BuiltinEntry variable, ExpressionType varType);
};
struct NamedVariable;
using NamedVariablePtr = std::shared_ptr<NamedVariable>;
struct NAZARA_RENDERER_API NamedVariable : public Variable
{
inline NamedVariable();
void Register(ShaderWriter& visitor) override;
void Visit(ShaderVisitor& visitor) override;
std::string name;
static inline std::shared_ptr<NamedVariable> Build(VariableType varType, std::string varName, ExpressionType expressionType);
};
struct NAZARA_RENDERER_API DeclareVariable : public Statement
{
inline DeclareVariable();
void Register(ShaderWriter& visitor) override;
void Visit(ShaderVisitor& visitor) override;
NamedVariablePtr variable;
ExpressionPtr expression;
static inline std::shared_ptr<DeclareVariable> Build(NamedVariablePtr variable, ExpressionPtr expression = nullptr);
};
//////////////////////////////////////////////////////////////////////////
struct NAZARA_RENDERER_API AssignOp : public Expression
{
inline AssignOp();
ExpressionType GetExpressionType() const override;
void Register(ShaderWriter& visitor) override;
void Visit(ShaderVisitor& visitor) override;
AssignType op;
ExpressionPtr left;
ExpressionPtr right;
static inline std::shared_ptr<AssignOp> Build(AssignType op, ExpressionPtr left, ExpressionPtr right);
};
struct NAZARA_RENDERER_API BinaryOp : public Expression
{
inline BinaryOp();
ExpressionType GetExpressionType() const override;
void Register(ShaderWriter& visitor) override;
void Visit(ShaderVisitor& visitor) override;
BinaryType op;
ExpressionPtr left;
ExpressionPtr right;
static inline std::shared_ptr<BinaryOp> Build(BinaryType op, ExpressionPtr left, ExpressionPtr right);
};
struct NAZARA_RENDERER_API Branch : public Statement
{
struct ConditionalStatement;
inline Branch();
void Register(ShaderWriter& visitor) override;
void Visit(ShaderVisitor& visitor) override;
std::vector<ConditionalStatement> condStatements;
StatementPtr elseStatement;
struct ConditionalStatement
{
ExpressionPtr condition;
StatementPtr statement;
};
inline std::shared_ptr<Branch> Build(ExpressionPtr condition, StatementPtr trueStatement, StatementPtr falseStatement = nullptr);
};
struct NAZARA_RENDERER_API Cast : public Expression
{
inline Cast();
ExpressionType GetExpressionType() const override;
void Register(ShaderWriter& visitor) override;
void Visit(ShaderVisitor& visitor) override;
ExpressionType exprType;
std::array<ExpressionPtr, 4> expressions;
static inline std::shared_ptr<Cast> Build(ExpressionType castTo, ExpressionPtr first, ExpressionPtr second = nullptr, ExpressionPtr third = nullptr, ExpressionPtr fourth = nullptr);
static inline std::shared_ptr<Cast> Build(ExpressionType castTo, ExpressionPtr* expressions, std::size_t expressionCount);
};
struct NAZARA_RENDERER_API Constant : public Expression
{
inline Constant();
ExpressionType GetExpressionType() const override;
void Register(ShaderWriter& visitor) override;
void Visit(ShaderVisitor& visitor) override;
ExpressionType exprType;
union
{
bool bool1;
float vec1;
Vector2f vec2;
Vector3f vec3;
Vector4f vec4;
} values;
static inline std::shared_ptr<Constant> Build(bool value);
static inline std::shared_ptr<Constant> Build(float value);
static inline std::shared_ptr<Constant> Build(const Vector2f& value);
static inline std::shared_ptr<Constant> Build(const Vector3f& value);
static inline std::shared_ptr<Constant> Build(const Vector4f& value);
};
struct NAZARA_RENDERER_API SwizzleOp : public Expression
{
inline SwizzleOp();
ExpressionCategory GetExpressionCategory() const override;
ExpressionType GetExpressionType() const override;
void Register(ShaderWriter& visitor) override;
void Visit(ShaderVisitor& visitor) override;
std::array<SwizzleComponent, 4> components;
std::size_t componentCount;
ExpressionPtr expression;
static inline std::shared_ptr<SwizzleOp> Build(ExpressionPtr expressionPtr, std::initializer_list<SwizzleComponent> swizzleComponents);
};
//////////////////////////////////////////////////////////////////////////
struct NAZARA_RENDERER_API Sample2D : public Expression
{
inline Sample2D();
ExpressionType GetExpressionType() const override;
void Register(ShaderWriter& visitor) override;
void Visit(ShaderVisitor& visitor) override;
ExpressionPtr sampler;
ExpressionPtr coordinates;
static inline std::shared_ptr<Sample2D> Build(ExpressionPtr samplerPtr, ExpressionPtr coordinatesPtr);
};
//////////////////////////////////////////////////////////////////////////
struct NAZARA_RENDERER_API BinaryFunc : public Expression
{
inline BinaryFunc();
ExpressionType GetExpressionType() const override;
void Register(ShaderWriter& visitor) override;
void Visit(ShaderVisitor& visitor) override;
BinaryIntrinsic intrinsic;
ExpressionPtr left;
ExpressionPtr right;
static inline std::shared_ptr<BinaryFunc> Build(BinaryIntrinsic intrinsic, ExpressionPtr left, ExpressionPtr right);
};
}
}
#include <Nazara/Renderer/ShaderAst.inl>
#endif // NAZARA_SHADER_AST_HPP