NazaraEngine/include/Nazara/Renderer/ShaderBuilder.inl

60 lines
1.9 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/ShaderBuilder.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz::ShaderBuilder
{
template<typename T>
template<typename... Args>
std::shared_ptr<T> GenBuilder<T>::operator()(Args&&... args) const
{
return T::Build(std::forward<Args>(args)...);
}
template<ShaderAst::AssignType op>
std::shared_ptr<ShaderAst::AssignOp> AssignOpBuilder<op>::operator()(const ShaderAst::ExpressionPtr& left, const ShaderAst::ExpressionPtr& right) const
{
return ShaderAst::AssignOp::Build(op, left, right);
}
template<ShaderAst::BinaryType op>
std::shared_ptr<ShaderAst::BinaryOp> BinOpBuilder<op>::operator()(const ShaderAst::ExpressionPtr& left, const ShaderAst::ExpressionPtr& right) const
{
return ShaderAst::BinaryOp::Build(op, left, right);
}
inline std::shared_ptr<ShaderAst::Variable> BuiltinBuilder::operator()(ShaderAst::BuiltinEntry builtin) const
{
ShaderAst::ExpressionType exprType = ShaderAst::ExpressionType::Void;
switch (builtin)
{
case ShaderAst::BuiltinEntry::VertexPosition:
exprType = ShaderAst::ExpressionType::Float4;
break;
}
NazaraAssert(exprType != ShaderAst::ExpressionType::Void, "Unhandled builtin");
return ShaderAst::BuiltinVariable::Build(builtin, exprType);
}
template<ShaderAst::VariableType type>
template<typename... Args>
ShaderAst::NamedVariablePtr VarBuilder<type>::operator()(Args&&... args) const
{
return ShaderAst::NamedVariable::Build(type, std::forward<Args>(args)...);
}
template<ShaderAst::ExpressionType Type, typename... Args>
std::shared_ptr<ShaderAst::Cast> Cast(Args&&... args)
{
return ShaderAst::Cast::Build(Type, std::forward<Args>(args)...);
}
}
#include <Nazara/Renderer/DebugOff.hpp>