NazaraEngine/include/Nazara/Renderer/ShaderWriter.hpp

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1.0 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADERWRITER_HPP
#define NAZARA_SHADERWRITER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/ShaderVisitor.hpp>
namespace Nz
{
class NAZARA_RENDERER_API ShaderWriter : public ShaderVisitor
{
public:
ShaderWriter() = default;
ShaderWriter(const ShaderWriter&) = delete;
ShaderWriter(ShaderWriter&&) = delete;
~ShaderWriter() = default;
virtual Nz::String Generate(const ShaderAst::StatementPtr& node) = 0;
virtual void RegisterFunction(const String& name, ShaderAst::StatementPtr node, std::initializer_list<ShaderAst::NamedVariablePtr> parameters, ShaderAst::ExpressionType ret) = 0;
virtual void RegisterVariable(ShaderAst::VariableType kind, const String& name, ShaderAst::ExpressionType type) = 0;
};
}
#endif // NAZARA_SHADERWRITER_HPP