428 lines
11 KiB
C++
428 lines
11 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Physics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Physics/Geom.hpp>
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#include <Nazara/Physics/PhysWorld.hpp>
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#include <Newton/Newton.h>
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#include <memory>
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#include <Nazara/Physics/Debug.hpp>
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namespace
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{
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NzPhysGeomRef CreateGeomFromPrimitive(const NzPrimitive& primitive)
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{
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switch (primitive.type)
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{
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case nzPrimitiveType_Box:
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return NzBoxGeom::New(primitive.box.lengths, primitive.matrix);
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case nzPrimitiveType_Cone:
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return NzConeGeom::New(primitive.cone.length, primitive.cone.radius, primitive.matrix);
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case nzPrimitiveType_Plane:
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return NzBoxGeom::New(NzVector3f(primitive.plane.size.x, 0.01f, primitive.plane.size.y), primitive.matrix);
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///TODO: PlaneGeom?
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case nzPrimitiveType_Sphere:
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return NzSphereGeom::New(primitive.sphere.size, primitive.matrix.GetTranslation());
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}
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NazaraError("Primitive type not handled (0x" + NzString::Number(primitive.type, 16) + ')');
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return NzPhysGeomRef();
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}
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}
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NzPhysGeom::~NzPhysGeom()
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{
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for (auto& pair : m_handles)
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NewtonDestroyCollision(pair.second);
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}
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NzBoxf NzPhysGeom::ComputeAABB(const NzVector3f& translation, const NzQuaternionf& rotation, const NzVector3f& scale) const
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{
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return ComputeAABB(NzMatrix4f::Transform(translation, rotation), scale);
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}
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NzBoxf NzPhysGeom::ComputeAABB(const NzMatrix4f& offsetMatrix, const NzVector3f& scale) const
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{
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NzVector3f min, max;
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// Si nous n'avons aucune instance, nous en créons une temporaire
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if (m_handles.empty())
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{
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NzPhysWorld world;
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NewtonCollision* collision = CreateHandle(&world);
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{
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NewtonCollisionCalculateAABB(collision, offsetMatrix, min, max);
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}
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NewtonDestroyCollision(collision);
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}
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else // Sinon on utilise une instance au hasard (elles sont toutes identiques de toute façon)
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NewtonCollisionCalculateAABB(m_handles.begin()->second, offsetMatrix, min, max);
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return NzBoxf(scale * min, scale * max);
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}
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void NzPhysGeom::ComputeInertialMatrix(NzVector3f* inertia, NzVector3f* center) const
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{
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float inertiaMatrix[3];
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float origin[3];
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// Si nous n'avons aucune instance, nous en créons une temporaire
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if (m_handles.empty())
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{
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NzPhysWorld world;
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NewtonCollision* collision = CreateHandle(&world);
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{
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NewtonConvexCollisionCalculateInertialMatrix(collision, inertiaMatrix, origin);
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}
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NewtonDestroyCollision(collision);
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}
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else // Sinon on utilise une instance au hasard (elles sont toutes identiques de toute façon)
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NewtonConvexCollisionCalculateInertialMatrix(m_handles.begin()->second, inertiaMatrix, origin);
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if (inertia)
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inertia->Set(inertiaMatrix);
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if (center)
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center->Set(origin);
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}
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float NzPhysGeom::ComputeVolume() const
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{
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float volume;
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// Si nous n'avons aucune instance, nous en créons une temporaire
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if (m_handles.empty())
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{
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NzPhysWorld world;
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NewtonCollision* collision = CreateHandle(&world);
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{
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volume = NewtonConvexCollisionCalculateVolume(collision);
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}
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NewtonDestroyCollision(collision);
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}
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else // Sinon on utilise une instance au hasard (elles sont toutes identiques de toute façon)
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volume = NewtonConvexCollisionCalculateVolume(m_handles.begin()->second);
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return volume;
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}
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NewtonCollision* NzPhysGeom::GetHandle(NzPhysWorld* world) const
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{
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auto it = m_handles.find(world);
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if (it == m_handles.end())
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it = m_handles.insert(std::make_pair(world, CreateHandle(world))).first;
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return it->second;
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}
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NzPhysGeomRef NzPhysGeom::Build(const NzPrimitiveList& list)
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{
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unsigned int primitiveCount = list.GetSize();
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#if NAZARA_PHYSICS_SAFE
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if (primitiveCount == 0)
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{
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NazaraError("PrimitiveList must have at least one primitive");
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return nullptr;
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}
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#endif
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if (primitiveCount > 1)
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{
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std::vector<NzPhysGeom*> geoms(primitiveCount);
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for (unsigned int i = 0; i < primitiveCount; ++i)
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geoms[i] = CreateGeomFromPrimitive(list.GetPrimitive(i));
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return NzCompoundGeom::New(&geoms[0], primitiveCount);
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}
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else
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return CreateGeomFromPrimitive(list.GetPrimitive(0));
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}
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NzPhysGeomLibrary::LibraryMap NzPhysGeom::s_library;
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/********************************** BoxGeom **********************************/
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NzBoxGeom::NzBoxGeom(const NzVector3f& lengths, const NzMatrix4f& transformMatrix) :
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m_matrix(transformMatrix),
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m_lengths(lengths)
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{
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}
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NzBoxGeom::NzBoxGeom(const NzVector3f& lengths, const NzVector3f& translation, const NzQuaternionf& rotation) :
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NzBoxGeom(lengths, NzMatrix4f::Transform(translation, rotation))
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{
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}
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NzBoxf NzBoxGeom::ComputeAABB(const NzMatrix4f& offsetMatrix, const NzVector3f& scale) const
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{
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NzVector3f halfLengths(m_lengths * 0.5f);
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NzBoxf aabb(-halfLengths.x, -halfLengths.y, -halfLengths.z, m_lengths.x, m_lengths.y, m_lengths.z);
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aabb.Transform(offsetMatrix, true);
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aabb *= scale;
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return aabb;
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}
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float NzBoxGeom::ComputeVolume() const
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{
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return m_lengths.x * m_lengths.y * m_lengths.z;
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}
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NzVector3f NzBoxGeom::GetLengths() const
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{
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return m_lengths;
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}
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nzGeomType NzBoxGeom::GetType() const
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{
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return nzGeomType_Box;
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}
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NewtonCollision* NzBoxGeom::CreateHandle(NzPhysWorld* world) const
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{
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return NewtonCreateBox(world->GetHandle(), m_lengths.x, m_lengths.y, m_lengths.z, 0, m_matrix);
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}
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/******************************** CapsuleGeom ********************************/
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NzCapsuleGeom::NzCapsuleGeom(float length, float radius, const NzMatrix4f& transformMatrix) :
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m_matrix(transformMatrix),
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m_length(length),
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m_radius(radius)
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{
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}
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NzCapsuleGeom::NzCapsuleGeom(float length, float radius, const NzVector3f& translation, const NzQuaternionf& rotation) :
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NzCapsuleGeom(length, radius, NzMatrix4f::Transform(translation, rotation))
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{
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}
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float NzCapsuleGeom::GetLength() const
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{
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return m_length;
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}
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float NzCapsuleGeom::GetRadius() const
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{
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return m_radius;
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}
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nzGeomType NzCapsuleGeom::GetType() const
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{
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return nzGeomType_Capsule;
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}
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NewtonCollision* NzCapsuleGeom::CreateHandle(NzPhysWorld* world) const
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{
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return NewtonCreateCapsule(world->GetHandle(), m_radius, m_length, 0, m_matrix);
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}
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/******************************* CompoundGeom ********************************/
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NzCompoundGeom::NzCompoundGeom(NzPhysGeom** geoms, unsigned int geomCount)
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{
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m_geoms.reserve(geomCount);
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for (unsigned int i = 0; i < geomCount; ++i)
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m_geoms.emplace_back(geoms[i]);
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}
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const std::vector<NzPhysGeomRef>& NzCompoundGeom::GetGeoms() const
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{
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return m_geoms;
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}
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nzGeomType NzCompoundGeom::GetType() const
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{
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return nzGeomType_Compound;
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}
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NewtonCollision* NzCompoundGeom::CreateHandle(NzPhysWorld* world) const
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{
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NewtonCollision* compoundCollision = NewtonCreateCompoundCollision(world->GetHandle(), 0);
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NewtonCompoundCollisionBeginAddRemove(compoundCollision);
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for (const NzPhysGeomRef& geom : m_geoms)
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{
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if (geom->GetType() == nzGeomType_Compound)
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{
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NzCompoundGeom* compoundGeom = static_cast<NzCompoundGeom*>(geom.Get());
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for (const NzPhysGeomRef& piece : compoundGeom->GetGeoms())
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NewtonCompoundCollisionAddSubCollision(compoundCollision, piece->GetHandle(world));
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}
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else
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NewtonCompoundCollisionAddSubCollision(compoundCollision, geom->GetHandle(world));
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}
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NewtonCompoundCollisionEndAddRemove(compoundCollision);
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return compoundCollision;
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}
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/********************************* ConeGeom **********************************/
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NzConeGeom::NzConeGeom(float length, float radius, const NzMatrix4f& transformMatrix) :
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m_matrix(transformMatrix),
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m_length(length),
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m_radius(radius)
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{
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}
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NzConeGeom::NzConeGeom(float length, float radius, const NzVector3f& translation, const NzQuaternionf& rotation) :
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NzConeGeom(length, radius, NzMatrix4f::Transform(translation, rotation))
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{
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}
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float NzConeGeom::GetLength() const
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{
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return m_length;
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}
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float NzConeGeom::GetRadius() const
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{
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return m_radius;
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}
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nzGeomType NzConeGeom::GetType() const
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{
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return nzGeomType_Cone;
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}
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NewtonCollision* NzConeGeom::CreateHandle(NzPhysWorld* world) const
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{
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return NewtonCreateCone(world->GetHandle(), m_radius, m_length, 0, m_matrix);
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}
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/****************************** ConvexHullGeom *******************************/
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NzConvexHullGeom::NzConvexHullGeom(const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const NzMatrix4f& transformMatrix) :
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m_matrix(transformMatrix),
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m_tolerance(tolerance),
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m_vertexStride(stride)
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{
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const nzUInt8* ptr = static_cast<const nzUInt8*>(vertices);
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m_vertices.resize(vertexCount);
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if (stride != sizeof(NzVector3f))
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{
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for (unsigned int i = 0; i < vertexCount; ++i)
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m_vertices[i] = *reinterpret_cast<const NzVector3f*>(ptr + stride*i);
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}
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else // Fast path
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std::memcpy(m_vertices.data(), vertices, vertexCount*sizeof(NzVector3f));
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}
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NzConvexHullGeom::NzConvexHullGeom(const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const NzVector3f& translation, const NzQuaternionf& rotation) :
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NzConvexHullGeom(vertices, vertexCount, stride, tolerance, NzMatrix4f::Transform(translation, rotation))
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{
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}
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nzGeomType NzConvexHullGeom::GetType() const
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{
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return nzGeomType_Compound;
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}
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NewtonCollision* NzConvexHullGeom::CreateHandle(NzPhysWorld* world) const
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{
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return NewtonCreateConvexHull(world->GetHandle(), m_vertices.size(), reinterpret_cast<const float*>(m_vertices.data()), sizeof(NzVector3f), m_tolerance, 0, m_matrix);
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}
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/******************************* CylinderGeom ********************************/
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NzCylinderGeom::NzCylinderGeom(float length, float radius, const NzMatrix4f& transformMatrix) :
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m_matrix(transformMatrix),
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m_length(length),
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m_radius(radius)
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{
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}
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NzCylinderGeom::NzCylinderGeom(float length, float radius, const NzVector3f& translation, const NzQuaternionf& rotation) :
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NzCylinderGeom(length, radius, NzMatrix4f::Transform(translation, rotation))
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{
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}
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float NzCylinderGeom::GetLength() const
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{
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return m_length;
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}
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float NzCylinderGeom::GetRadius() const
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{
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return m_radius;
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}
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nzGeomType NzCylinderGeom::GetType() const
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{
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return nzGeomType_Cylinder;
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}
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NewtonCollision* NzCylinderGeom::CreateHandle(NzPhysWorld* world) const
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{
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return NewtonCreateCylinder(world->GetHandle(), m_radius, m_length, 0, m_matrix);
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}
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/********************************* NullGeom **********************************/
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NzNullGeom::NzNullGeom()
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{
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}
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nzGeomType NzNullGeom::GetType() const
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{
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return nzGeomType_Null;
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}
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NewtonCollision* NzNullGeom::CreateHandle(NzPhysWorld* world) const
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{
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return NewtonCreateNull(world->GetHandle());
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}
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/******************************** SphereGeom *********************************/
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NzSphereGeom::NzSphereGeom(float radius, const NzMatrix4f& transformMatrix) :
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NzSphereGeom(radius, transformMatrix.GetTranslation())
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{
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}
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NzSphereGeom::NzSphereGeom(float radius, const NzVector3f& translation, const NzQuaternionf& rotation) :
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m_position(translation),
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m_radius(radius)
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{
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NazaraUnused(rotation);
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}
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NzBoxf NzSphereGeom::ComputeAABB(const NzMatrix4f& offsetMatrix, const NzVector3f& scale) const
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{
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NzVector3f size(m_radius * NazaraSuffixMacro(M_SQRT3, f) * scale);
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NzVector3f position(offsetMatrix.GetTranslation());
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return NzBoxf(position - size, position + size);
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}
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float NzSphereGeom::ComputeVolume() const
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{
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return M_PI * m_radius * m_radius * m_radius / 3.f;
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}
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float NzSphereGeom::GetRadius() const
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{
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return m_radius;
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}
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nzGeomType NzSphereGeom::GetType() const
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{
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return nzGeomType_Sphere;
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}
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NewtonCollision* NzSphereGeom::CreateHandle(NzPhysWorld* world) const
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{
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return NewtonCreateSphere(world->GetHandle(), m_radius, 0, NzMatrix4f::Translate(m_position));
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}
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