-Added GRAPHICS_MAX_LIGHTPERPASS macro -Added glGetActiveUniform OpenGL function -Added (Uber)ShaderLibrary -Added (Uber)ShaderName parameter to models -Changed uniform system -Fixed Node copying -Moved Material class to Graphics module -Optimized lights -Remade Shader class -Renamed Node::Invalidate to Node::InvalidateNode -Renamed ShaderProgram to Shader Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
10 lines
198 B
GLSL
10 lines
198 B
GLSL
#version 110
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/********************Uniformes********************/
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layout(location = 0) uniform vec4 Color;
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/********************Fonctions********************/
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void main()
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{
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gl_FragColor = Color;
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} |