NazaraEngine/src/Nazara/Renderer/DebugDrawer.cpp

416 lines
8.9 KiB
C++

// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/OpenGL.hpp>
#include <Nazara/Renderer/DebugDrawer.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Utility/AxisAlignedBox.hpp>
#include <Nazara/Utility/Skeleton.hpp>
#include <Nazara/Utility/VertexBuffer.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <Nazara/Renderer/Debug.hpp>
///TODO: Améliorer
namespace
{
static NzColor primaryColor = NzColor::Red;
static NzColor secondaryColor = NzColor::Green;
static NzShader* shader = nullptr;
static NzVertexBuffer* vertexBuffer = nullptr;
static NzVertexDeclaration* vertexDeclaration = nullptr;
static bool depthTest = true;
static bool initialized = false;
static float lineWidth = 2.f;
static float pointSize = 3.f;
static int colorLocation = -1;
}
void NzDebugDrawer::Draw(const NzAxisAlignedBox& aabb)
{
if (!aabb.IsFinite())
return;
Draw(aabb.GetCube());
}
void NzDebugDrawer::Draw(const NzCubei& cube)
{
Draw(NzCubef(cube));
}
void NzDebugDrawer::Draw(const NzCubef& cube)
{
if (!initialized)
{
NazaraError("Debug drawer is not initialized");
return;
}
NzVertexStruct_XYZ* vertex = reinterpret_cast<NzVertexStruct_XYZ*>(vertexBuffer->Map(nzBufferAccess_DiscardAndWrite, 0, 24));
if (!vertex)
{
NazaraError("Failed to map buffer");
return;
}
NzVector3f max, min;
max = cube.GetPosition() + cube.GetSize();
min = cube.GetPosition();
vertex->position.Set(min.x, min.y, min.z);
vertex++;
vertex->position.Set(max.x, min.y, min.z);
vertex++;
vertex->position.Set(min.x, min.y, min.z);
vertex++;
vertex->position.Set(min.x, max.y, min.z);
vertex++;
vertex->position.Set(min.x, min.y, min.z);
vertex++;
vertex->position.Set(min.x, min.y, max.z);
vertex++;
vertex->position.Set(max.x, max.y, max.z);
vertex++;
vertex->position.Set(min.x, max.y, max.z);
vertex++;
vertex->position.Set(max.x, max.y, max.z);
vertex++;
vertex->position.Set(max.x, min.y, max.z);
vertex++;
vertex->position.Set(max.x, max.y, max.z);
vertex++;
vertex->position.Set(max.x, max.y, min.z);
vertex++;
vertex->position.Set(min.x, min.y, max.z);
vertex++;
vertex->position.Set(max.x, min.y, max.z);
vertex++;
vertex->position.Set(min.x, min.y, max.z);
vertex++;
vertex->position.Set(min.x, max.y, max.z);
vertex++;
vertex->position.Set(min.x, max.y, min.z);
vertex++;
vertex->position.Set(max.x, max.y, min.z);
vertex++;
vertex->position.Set(min.x, max.y, min.z);
vertex++;
vertex->position.Set(min.x, max.y, max.z);
vertex++;
vertex->position.Set(max.x, min.y, min.z);
vertex++;
vertex->position.Set(max.x, max.y, min.z);
vertex++;
vertex->position.Set(max.x, min.y, min.z);
vertex++;
vertex->position.Set(max.x, min.y, max.z);
vertex++;
if (!vertexBuffer->Unmap())
NazaraWarning("Failed to unmap buffer");
NzShader* oldShader = NzRenderer::GetShader();
if (!NzRenderer::SetShader(shader))
{
NazaraError("Failed to set debug shader");
return;
}
bool depthTestActive = NzRenderer::IsEnabled(nzRendererParameter_DepthTest);
if (depthTestActive != depthTest)
NzRenderer::Enable(nzRendererParameter_DepthTest, depthTest);
NzRenderer::SetVertexBuffer(vertexBuffer);
shader->SendColor(colorLocation, primaryColor);
NzRenderer::DrawPrimitives(nzPrimitiveType_LineList, 0, 24);
if (depthTestActive != depthTest)
NzRenderer::Enable(nzRendererParameter_DepthTest, depthTestActive);
if (!NzRenderer::SetShader(oldShader))
NazaraWarning("Failed to reset shader");
}
void NzDebugDrawer::Draw(const NzCubeui& cube)
{
Draw(NzCubef(cube));
}
void NzDebugDrawer::Draw(const NzSkeleton* skeleton)
{
if (!initialized)
{
NazaraError("Debug drawer is not initialized");
return;
}
unsigned int jointCount = skeleton->GetJointCount();
if (vertexBuffer->GetVertexCount() < jointCount*2)
{
NazaraError("Debug buffer not length enougth to draw object");
return;
}
NzVertexStruct_XYZ* vertex = reinterpret_cast<NzVertexStruct_XYZ*>(vertexBuffer->Map(nzBufferAccess_DiscardAndWrite, 0, jointCount*2));
if (!vertex)
{
NazaraError("Failed to map buffer");
return;
}
unsigned int vertexCount = 0;
for (unsigned int i = 0; i < jointCount; ++i)
{
const NzNode* joint = skeleton->GetJoint(i);
const NzNode* parent = joint->GetParent();
if (parent)
{
vertex->position = joint->GetDerivedTranslation();
vertex++;
vertex->position = parent->GetDerivedTranslation();
vertex++;
vertexCount += 2;
}
}
if (!vertexBuffer->Unmap())
NazaraWarning("Failed to unmap buffer");
if (vertexCount > 0)
{
NzShader* oldShader = NzRenderer::GetShader();
if (!NzRenderer::SetShader(shader))
{
NazaraError("Failed to set debug shader");
return;
}
bool depthTestActive = NzRenderer::IsEnabled(nzRendererParameter_DepthTest);
if (depthTestActive != depthTest)
NzRenderer::Enable(nzRendererParameter_DepthTest, depthTest);
NzRenderer::SetVertexBuffer(vertexBuffer);
float oldLineWidth = NzRenderer::GetLineWidth();
NzRenderer::SetLineWidth(lineWidth);
shader->SendColor(colorLocation, primaryColor);
NzRenderer::DrawPrimitives(nzPrimitiveType_LineList, 0, vertexCount);
float oldPointSize = NzRenderer::GetPointSize();
NzRenderer::SetPointSize(pointSize);
shader->SendColor(colorLocation, secondaryColor);
NzRenderer::DrawPrimitives(nzPrimitiveType_PointList, 0, vertexCount);
NzRenderer::SetLineWidth(oldLineWidth);
NzRenderer::SetPointSize(oldPointSize);
if (depthTestActive != depthTest)
NzRenderer::Enable(nzRendererParameter_DepthTest, depthTestActive);
if (!NzRenderer::SetShader(oldShader))
NazaraWarning("Failed to reset shader");
}
}
bool NzDebugDrawer::Initialize()
{
if (!initialized)
{
// Shader
{
const char* fragmentSource110 =
"#version 110\n"
"uniform vec3 color;\n"
"void main()\n"
"{\n"
" gl_FragColor = vec4(color, 1.0);\n"
"}\n";
const char* fragmentSource140 =
"#version 140\n"
"uniform vec3 color;\n"
"out vec4 RenderTarget0;\n"
"void main()\n"
"{\n"
" RenderTarget0 = vec4(color, 1.0);\n"
"}\n";
const char* vertexSource110 =
"#version 110\n"
"attribute vec3 Position;\n"
"uniform mat4 WorldViewProjMatrix;\n"
"void main()\n"
"{\n"
" gl_Position = WorldViewProjMatrix * vec4(Position, 1.0);\n"
"}\n";
const char* vertexSource140 =
"#version 140\n"
"in vec3 Position;\n"
"uniform mat4 WorldViewProjMatrix;\n"
"void main()\n"
"{\n"
" gl_Position = WorldViewProjMatrix * vec4(Position, 1.0);\n"
"}\n";
bool useGLSL140 = (NzOpenGL::GetVersion() >= 310);
shader = new NzShader(nzShaderLanguage_GLSL);
if (!shader->Load(nzShaderType_Fragment, (useGLSL140) ? fragmentSource140 : fragmentSource110))
{
NazaraError("Failed to load fragment shader");
Uninitialize();
return false;
}
if (!shader->Load(nzShaderType_Vertex, (useGLSL140) ? vertexSource140 : vertexSource110))
{
NazaraError("Failed to load vertex shader");
Uninitialize();
return false;
}
if (!shader->Compile())
{
NazaraError("Failed to compile shader");
Uninitialize();
return false;
}
colorLocation = shader->GetUniformLocation("color");
}
// VertexDeclaration
{
NzVertexElement element;
element.offset = 0;
element.type = nzElementType_Float3;
element.usage = nzElementUsage_Position;
vertexDeclaration = new NzVertexDeclaration;
if (!vertexDeclaration->Create(&element, 1))
{
NazaraError("Failed to create declaration");
Uninitialize();
return false;
}
}
// VertexBuffer (Nécessite la déclaration)
{
vertexBuffer = new NzVertexBuffer(vertexDeclaration, 256, nzBufferStorage_Hardware, nzBufferUsage_Dynamic);
if (!vertexBuffer->GetBuffer()->IsValid())
{
NazaraError("Failed to create buffer");
Uninitialize();
return false;
}
}
initialized = true;
}
return true;
}
bool NzDebugDrawer::GetDepthTest()
{
return depthTest;
}
float NzDebugDrawer::GetLineWidth()
{
return lineWidth;
}
float NzDebugDrawer::GetPointSize()
{
return pointSize;
}
NzColor NzDebugDrawer::GetPrimaryColor()
{
return primaryColor;
}
NzColor NzDebugDrawer::GetSecondaryColor()
{
return secondaryColor;
}
void NzDebugDrawer::SetDepthTest(bool shouldTest)
{
depthTest = shouldTest;
}
void NzDebugDrawer::SetLineWidth(float width)
{
lineWidth = width;
}
void NzDebugDrawer::SetPointSize(float size)
{
pointSize = size;
}
void NzDebugDrawer::SetPrimaryColor(const NzColor& color)
{
primaryColor = color;
}
void NzDebugDrawer::SetSecondaryColor(const NzColor& color)
{
secondaryColor = color;
}
void NzDebugDrawer::Uninitialize()
{
if (shader)
{
delete shader;
shader = nullptr;
}
if (vertexBuffer)
{
delete vertexBuffer;
vertexBuffer = nullptr;
}
if (vertexDeclaration)
{
delete vertexDeclaration;
vertexDeclaration = nullptr;
}
initialized = false;
}