94 lines
2.4 KiB
C++
94 lines
2.4 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Utility/VertexMapper.hpp>
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#include <Nazara/Core/ErrorFlags.hpp>
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#include <Nazara/Utility/BufferMapper.hpp>
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#include <Nazara/Utility/SkeletalMesh.hpp>
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#include <Nazara/Utility/StaticMesh.hpp>
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#include <Nazara/Utility/SubMesh.hpp>
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#include <Nazara/Utility/Debug.hpp>
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namespace Nz
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{
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VertexMapper::VertexMapper(SubMesh& subMesh, BufferAccess access)
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{
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ErrorFlags flags(ErrorMode::ThrowException, true);
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std::shared_ptr<VertexBuffer> buffer = nullptr;
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switch (subMesh.GetAnimationType())
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{
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case AnimationType::Skeletal:
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{
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SkeletalMesh& skeletalMesh = static_cast<SkeletalMesh&>(subMesh);
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buffer = skeletalMesh.GetVertexBuffer();
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break;
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}
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case AnimationType::Static:
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{
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StaticMesh& staticMesh = static_cast<StaticMesh&>(subMesh);
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buffer = staticMesh.GetVertexBuffer();
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break;
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}
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}
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if (!buffer)
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{
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NazaraInternalError("Animation type not handled (0x" + NumberToString(UnderlyingCast(subMesh.GetAnimationType()), 16) + ')');
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}
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m_mapper.Map(*buffer, access);
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}
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VertexMapper::VertexMapper(VertexBuffer& vertexBuffer, BufferAccess access)
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{
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ErrorFlags flags(ErrorMode::ThrowException, true);
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m_mapper.Map(vertexBuffer, access);
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}
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VertexMapper::VertexMapper(const SubMesh& subMesh, BufferAccess access)
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{
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ErrorFlags flags(ErrorMode::ThrowException, true);
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std::shared_ptr<VertexBuffer> buffer = nullptr;
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switch (subMesh.GetAnimationType())
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{
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case AnimationType::Skeletal:
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{
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const SkeletalMesh& skeletalMesh = static_cast<const SkeletalMesh&>(subMesh);
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buffer = skeletalMesh.GetVertexBuffer();
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break;
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}
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case AnimationType::Static:
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{
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const StaticMesh& staticMesh = static_cast<const StaticMesh&>(subMesh);
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buffer = staticMesh.GetVertexBuffer();
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break;
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}
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}
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if (!buffer)
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{
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NazaraInternalError("Animation type not handled (0x" + NumberToString(UnderlyingCast(subMesh.GetAnimationType()), 16) + ')');
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}
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m_mapper.Map(*buffer, access);
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}
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VertexMapper::VertexMapper(const VertexBuffer& vertexBuffer, BufferAccess access)
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{
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ErrorFlags flags(ErrorMode::ThrowException, true);
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m_mapper.Map(vertexBuffer, access);
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}
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VertexMapper::~VertexMapper() = default;
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void VertexMapper::Unmap()
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{
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m_mapper.Unmap();
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}
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}
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