* Graphics: Integrate RenderTarget in FrameGraph - This handles the blit to texture/swapchain in the FrameGraph and fixes RenderTextureBlit - Dummy attachments were added to the FrameGraph class to handle link without texture (used to setup a dependency between two passes with no texture) - FramePass now supports custom access/layout/usage for inputs * Graphics/RenderTarget: Allow to set any RenderTarget as output
18 lines
460 B
C++
18 lines
460 B
C++
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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inline RenderWindow::RenderWindow(Swapchain& swapchain) :
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RenderTarget(DefaultRenderOrder),
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m_swapchain(&swapchain),
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m_windowSwapchain(nullptr)
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{
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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