NazaraEngine/include/Nazara/Vulkan/RenderWindow.hpp

92 lines
2.9 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERWINDOW_HPP
#define NAZARA_RENDERWINDOW_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Vulkan/Config.hpp>
#include <Nazara/Vulkan/RenderTarget.hpp>
#include <Nazara/Vulkan/VkCommandBuffer.hpp>
#include <Nazara/Vulkan/VkCommandPool.hpp>
#include <Nazara/Vulkan/VkDevice.hpp>
#include <Nazara/Vulkan/VkDeviceMemory.hpp>
#include <Nazara/Vulkan/VkFramebuffer.hpp>
#include <Nazara/Vulkan/VkImage.hpp>
#include <Nazara/Vulkan/VkSurface.hpp>
#include <Nazara/Vulkan/VkSwapchain.hpp>
#include <Nazara/Utility/Window.hpp>
#include <vector>
namespace Nz
{
class NAZARA_VULKAN_API RenderWindow : public RenderTarget, public Window
{
public:
RenderWindow();
RenderWindow(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default);
RenderWindow(WindowHandle handle);
RenderWindow(const RenderWindow&) = delete;
RenderWindow(RenderWindow&&) = delete; ///TODO
virtual ~RenderWindow();
bool Acquire(UInt32* index) const override;
void BuildPreRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer) override;
void BuildPostRenderCommands(UInt32 imageIndex, Vk::CommandBuffer& commandBuffer) override;
bool Create(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default);
bool Create(WindowHandle handle);
const Vk::Framebuffer& GetFrameBuffer(UInt32 imageIndex) const override;
UInt32 GetFramebufferCount() const;
const Vk::DeviceHandle& GetDevice() const;
UInt32 GetPresentableFamilyQueue() const;
const Vk::Surface& GetSurface() const;
const Vk::Swapchain& GetSwapchain() const;
void Present(UInt32 imageIndex) override;
bool IsValid() const;
void SetDepthStencilFormats(std::vector<PixelFormatType> pixelFormat);
void SetPhysicalDevice(VkPhysicalDevice device);
RenderWindow& operator=(const RenderWindow&) = delete;
RenderWindow& operator=(RenderWindow&&) = delete; ///TODO
private:
bool OnWindowCreated() override;
void OnWindowDestroy() override;
void OnWindowResized() override;
bool SetupDepthBuffer();
bool SetupRenderPass();
bool SetupSwapchain();
Clock m_clock;
VkColorSpaceKHR m_colorSpace;
VkFormat m_colorFormat;
VkFormat m_depthStencilFormat;
VkPhysicalDevice m_forcedPhysicalDevice;
std::vector<PixelFormatType> m_wantedDepthStencilFormats;
std::vector<Vk::Framebuffer> m_frameBuffers;
Vk::DeviceHandle m_device;
Vk::DeviceMemory m_depthBufferMemory;
Vk::Image m_depthBuffer;
Vk::ImageView m_depthBufferView;
Vk::Queue m_presentQueue;
Vk::Surface m_surface;
Vk::Swapchain m_swapchain;
UInt32 m_presentableFamilyQueue;
};
}
#endif // NAZARA_RENDERWINDOW_HPP