NazaraEngine/include/Nazara/Physics3D/Collider3D.hpp

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C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Physics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_COLLIDER3D_HPP
#define NAZARA_COLLIDER3D_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/PrimitiveList.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Physics3D/Config.hpp>
#include <Nazara/Physics3D/Enums.hpp>
#include <unordered_map>
class NewtonCollision;
namespace Nz
{
///TODO: CollisionModifier
///TODO: HeightfieldGeom
///TODO: PlaneGeom ?
///TODO: SceneGeom
///TODO: TreeGeom
class Collider3D;
class PhysWorld;
using Collider3DConstRef = ObjectRef<const Collider3D>;
using Collider3DLibrary = ObjectLibrary<Collider3D>;
using Collider3DRef = ObjectRef<Collider3D>;
class NAZARA_PHYSICS3D_API Collider3D : public RefCounted
{
friend Collider3DLibrary;
friend class Physics;
public:
Collider3D() = default;
Collider3D(const Collider3D&) = delete;
Collider3D(Collider3D&&) = delete;
virtual ~Collider3D();
Boxf ComputeAABB(const Vector3f& translation, const Quaternionf& rotation, const Vector3f& scale) const;
virtual Boxf ComputeAABB(const Matrix4f& offsetMatrix = Matrix4f::Identity(), const Vector3f& scale = Vector3f::Unit()) const;
virtual void ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const;
virtual float ComputeVolume() const;
NewtonCollision* GetHandle(PhysWorld* world) const;
virtual GeomType GetType() const = 0;
Collider3D& operator=(const Collider3D&) = delete;
Collider3D& operator=(Collider3D&&) = delete;
static Collider3DRef Build(const PrimitiveList& list);
// Signals:
NazaraSignal(OnColliderRelease, const Collider3D* /*collider*/);
protected:
virtual NewtonCollision* CreateHandle(PhysWorld* world) const = 0;
static bool Initialize();
static void Uninitialize();
mutable std::unordered_map<PhysWorld*, NewtonCollision*> m_handles;
static Collider3DLibrary::LibraryMap s_library;
};
class BoxGeom;
using BoxGeomConstRef = ObjectRef<const BoxGeom>;
using BoxGeomRef = ObjectRef<BoxGeom>;
class NAZARA_PHYSICS3D_API BoxGeom : public Collider3D
{
public:
BoxGeom(const Vector3f& lengths, const Matrix4f& transformMatrix = Matrix4f::Identity());
BoxGeom(const Vector3f& lengths, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
Boxf ComputeAABB(const Matrix4f& offsetMatrix = Matrix4f::Identity(), const Vector3f& scale = Vector3f::Unit()) const override;
float ComputeVolume() const override;
Vector3f GetLengths() const;
GeomType GetType() const override;
template<typename... Args> static BoxGeomRef New(Args&&... args);
private:
NewtonCollision* CreateHandle(PhysWorld* world) const override;
Matrix4f m_matrix;
Vector3f m_lengths;
};
class CapsuleGeom;
using CapsuleGeomConstRef = ObjectRef<const CapsuleGeom>;
using CapsuleGeomRef = ObjectRef<CapsuleGeom>;
class NAZARA_PHYSICS3D_API CapsuleGeom : public Collider3D
{
public:
CapsuleGeom(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
CapsuleGeom(float length, float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
float GetLength() const;
float GetRadius() const;
GeomType GetType() const override;
template<typename... Args> static CapsuleGeomRef New(Args&&... args);
private:
NewtonCollision* CreateHandle(PhysWorld* world) const override;
Matrix4f m_matrix;
float m_length;
float m_radius;
};
class CompoundGeom;
using CompoundGeomConstRef = ObjectRef<const CompoundGeom>;
using CompoundGeomRef = ObjectRef<CompoundGeom>;
class NAZARA_PHYSICS3D_API CompoundGeom : public Collider3D
{
public:
CompoundGeom(Collider3D** geoms, std::size_t geomCount);
const std::vector<Collider3DRef>& GetGeoms() const;
GeomType GetType() const override;
template<typename... Args> static CompoundGeomRef New(Args&&... args);
private:
NewtonCollision* CreateHandle(PhysWorld* world) const override;
std::vector<Collider3DRef> m_geoms;
};
class ConeGeom;
using ConeGeomConstRef = ObjectRef<const ConeGeom>;
using ConeGeomRef = ObjectRef<ConeGeom>;
class NAZARA_PHYSICS3D_API ConeGeom : public Collider3D
{
public:
ConeGeom(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
ConeGeom(float length, float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
float GetLength() const;
float GetRadius() const;
GeomType GetType() const override;
template<typename... Args> static ConeGeomRef New(Args&&... args);
private:
NewtonCollision* CreateHandle(PhysWorld* world) const override;
Matrix4f m_matrix;
float m_length;
float m_radius;
};
class ConvexHullGeom;
using ConvexHullGeomConstRef = ObjectRef<const ConvexHullGeom>;
using ConvexHullGeomRef = ObjectRef<ConvexHullGeom>;
class NAZARA_PHYSICS3D_API ConvexHullGeom : public Collider3D
{
public:
ConvexHullGeom(const void* vertices, unsigned int vertexCount, unsigned int stride = sizeof(Vector3f), float tolerance = 0.002f, const Matrix4f& transformMatrix = Matrix4f::Identity());
ConvexHullGeom(const void* vertices, unsigned int vertexCount, unsigned int stride, float tolerance, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
GeomType GetType() const override;
template<typename... Args> static ConvexHullGeomRef New(Args&&... args);
private:
NewtonCollision* CreateHandle(PhysWorld* world) const override;
std::vector<Vector3f> m_vertices;
Matrix4f m_matrix;
float m_tolerance;
unsigned int m_vertexStride;
};
class CylinderGeom;
using CylinderGeomConstRef = ObjectRef<const CylinderGeom>;
using CylinderGeomRef = ObjectRef<CylinderGeom>;
class NAZARA_PHYSICS3D_API CylinderGeom : public Collider3D
{
public:
CylinderGeom(float length, float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
CylinderGeom(float length, float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
float GetLength() const;
float GetRadius() const;
GeomType GetType() const override;
template<typename... Args> static CylinderGeomRef New(Args&&... args);
private:
NewtonCollision* CreateHandle(PhysWorld* world) const override;
Matrix4f m_matrix;
float m_length;
float m_radius;
};
class NullGeom;
using NullGeomConstRef = ObjectRef<const NullGeom>;
using NullGeomRef = ObjectRef<NullGeom>;
class NAZARA_PHYSICS3D_API NullGeom : public Collider3D
{
public:
NullGeom();
void ComputeInertialMatrix(Vector3f* inertia, Vector3f* center) const override;
GeomType GetType() const override;
template<typename... Args> static NullGeomRef New(Args&&... args);
private:
NewtonCollision* CreateHandle(PhysWorld* world) const override;
};
class SphereGeom;
using SphereGeomConstRef = ObjectRef<const SphereGeom>;
using SphereGeomRef = ObjectRef<SphereGeom>;
class NAZARA_PHYSICS3D_API SphereGeom : public Collider3D
{
public:
SphereGeom(float radius, const Matrix4f& transformMatrix = Matrix4f::Identity());
SphereGeom(float radius, const Vector3f& translation, const Quaternionf& rotation = Quaternionf::Identity());
Boxf ComputeAABB(const Matrix4f& offsetMatrix = Matrix4f::Identity(), const Vector3f& scale = Vector3f::Unit()) const override;
float ComputeVolume() const override;
float GetRadius() const;
GeomType GetType() const override;
template<typename... Args> static SphereGeomRef New(Args&&... args);
private:
NewtonCollision* CreateHandle(PhysWorld* world) const override;
Vector3f m_position;
float m_radius;
};
}
#include <Nazara/Physics3D/Collider3D.inl>
#endif // NAZARA_COLLIDER3D_HPP