22 lines
369 B
C++
22 lines
369 B
C++
#include <ShaderNode/Previews/PreviewValues.hpp>
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inline nzsl::Vector4f32* PreviewValues::GetData()
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{
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return m_values.data();
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}
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inline const nzsl::Vector4f32* PreviewValues::GetData() const
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{
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return m_values.data();
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}
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inline std::size_t PreviewValues::GetHeight() const
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{
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return m_height;
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}
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inline std::size_t PreviewValues::GetWidth() const
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{
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return m_width;
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}
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