628 lines
10 KiB
C++
628 lines
10 KiB
C++
// Copyright (C) 2013 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Renderer/OpenGL.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Core/File.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Renderer/AbstractShader.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/GLSLShader.hpp>
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#include <Nazara/Renderer/Renderer.hpp>
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#include <stdexcept>
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#include <Nazara/Renderer/Debug.hpp>
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NzShader::NzShader() :
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m_flags(nzShaderFlags_None),
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m_impl(nullptr),
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m_compiled(false)
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{
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}
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NzShader::NzShader(nzShaderLanguage language) :
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m_flags(nzShaderFlags_None),
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m_impl(nullptr),
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m_compiled(false)
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{
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Create(language);
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}
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NzShader::NzShader(NzShader&& shader) :
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m_flags(shader.m_flags),
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m_impl(shader.m_impl),
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m_compiled(shader.m_compiled)
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{
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shader.m_impl = nullptr;
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}
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NzShader::~NzShader()
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{
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Destroy();
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}
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bool NzShader::Create(nzShaderLanguage language)
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{
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Destroy();
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switch (language)
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{
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case nzShaderLanguage_Cg:
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NazaraError("Cg support is not implemented yet");
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return false;
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case nzShaderLanguage_GLSL:
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m_impl = new NzGLSLShader(this);
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break;
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default:
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NazaraError("Shader language not handled (0x" + NzString::Number(language, 16) + ')');
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return false;
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}
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if (!m_impl->Create())
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{
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NazaraError("Failed to create shader");
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delete m_impl;
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m_impl = nullptr;
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return false;
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}
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NotifyCreated();
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return true;
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}
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bool NzShader::Compile()
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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#endif
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if (m_impl->Compile())
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{
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m_compiled = true;
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return true;
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}
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else
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return false;
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}
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void NzShader::Destroy()
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{
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if (m_impl)
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{
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NotifyDestroy();
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m_impl->Destroy();
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delete m_impl;
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m_impl = nullptr;
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}
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}
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nzUInt32 NzShader::GetFlags() const
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{
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return m_flags;
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}
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NzString NzShader::GetLog() const
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NzString error = "Shader not created";
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NazaraError(error);
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return error;
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}
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#endif
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return m_impl->GetLog();
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}
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nzShaderLanguage NzShader::GetLanguage() const
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NzString error = "Shader not created";
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NazaraError(error);
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return nzShaderLanguage_Unknown;
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}
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#endif
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return m_impl->GetLanguage();
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}
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NzString NzShader::GetSourceCode(nzShaderType type) const
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NzString error = "Shader not created";
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NazaraError(error);
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return error;
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}
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if (!IsTypeSupported(type))
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{
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NzString error = "Shader type not supported";
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NazaraError(error);
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return error;
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}
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if (!m_impl->IsLoaded(type))
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{
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NzString error = "Shader not loaded";
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NazaraError(error);
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return error;
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}
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#endif
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return m_impl->GetSourceCode(type);
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}
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int NzShader::GetUniformLocation(const NzString& name) const
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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#endif
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return m_impl->GetUniformLocation(name);
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}
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int NzShader::GetUniformLocation(nzShaderUniform uniform) const
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{
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#ifdef NAZARA_DEBUG
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if (uniform > nzShaderUniform_Max)
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{
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NazaraError("Shader uniform out of enum");
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return -1;
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}
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#endif
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return m_impl->GetUniformLocation(uniform);
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}
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bool NzShader::HasUniform(const NzString& name) const
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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#endif
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return m_impl->GetUniformLocation(name) != -1;
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}
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bool NzShader::IsCompiled() const
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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#endif
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return m_compiled;
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}
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bool NzShader::IsLoaded(nzShaderType type) const
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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if (!IsTypeSupported(type))
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{
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NazaraError("Shader type not supported");
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return false;
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}
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#endif
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return m_impl->IsLoaded(type);
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}
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bool NzShader::IsValid() const
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{
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return m_impl != nullptr;
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}
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bool NzShader::Load(nzShaderType type, const NzString& source)
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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if (!IsTypeSupported(type))
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{
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NazaraError("Shader type not supported");
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return false;
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}
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if (source.IsEmpty())
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{
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NazaraError("Empty source code");
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return false;
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}
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if (m_impl->IsLoaded(type))
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{
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NazaraError("Shader already loaded");
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return false;
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}
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#endif
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return m_impl->Load(type, source);
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}
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bool NzShader::LoadFromFile(nzShaderType type, const NzString& filePath)
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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if (!IsTypeSupported(type))
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{
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NazaraError("Shader type not supported");
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return false;
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}
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if (m_impl->IsLoaded(type))
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{
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NazaraError("Shader already loaded");
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return false;
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}
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#endif
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NzFile file(filePath);
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if (!file.Open(NzFile::ReadOnly | NzFile::Text))
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{
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NazaraError("Failed to open \"" + filePath + '"');
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return false;
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}
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unsigned int length = file.GetSize();
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NzString source;
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source.Resize(length);
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if (file.Read(&source[0], length) != length)
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{
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NazaraError("Failed to read shader file");
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return false;
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}
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file.Close();
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return m_impl->Load(type, source);
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}
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bool NzShader::SendBoolean(int location, bool value) const
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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#endif
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if (location == -1)
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return false;
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return m_impl->SendBoolean(location, value);
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}
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bool NzShader::SendColor(int location, const NzColor& color) const
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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#endif
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if (location == -1)
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return false;
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return m_impl->SendColor(location, color);
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}
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bool NzShader::SendDouble(int location, double value) const
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{
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#if NAZARA_RENDERER_SAFE
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if (!NzRenderer::HasCapability(nzRendererCap_FP64))
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{
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NazaraError("FP64 is not supported");
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return false;
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}
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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#endif
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if (location == -1)
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return false;
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return m_impl->SendDouble(location, value);
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}
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bool NzShader::SendFloat(int location, float value) const
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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#endif
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if (location == -1)
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return false;
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return m_impl->SendFloat(location, value);
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}
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bool NzShader::SendInteger(int location, int value) const
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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#endif
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if (location == -1)
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return false;
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return m_impl->SendInteger(location, value);
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}
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bool NzShader::SendMatrix(int location, const NzMatrix4d& matrix) const
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{
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#if NAZARA_RENDERER_SAFE
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if (!NzRenderer::HasCapability(nzRendererCap_FP64))
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{
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NazaraError("FP64 is not supported");
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return false;
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}
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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#endif
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if (location == -1)
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return false;
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return m_impl->SendMatrix(location, matrix);
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}
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bool NzShader::SendMatrix(int location, const NzMatrix4f& matrix) const
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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#endif
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if (location == -1)
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return false;
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return m_impl->SendMatrix(location, matrix);
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}
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bool NzShader::SendTexture(int location, const NzTexture* texture, nzUInt8* textureUnit) const
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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#endif
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if (location == -1)
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return false;
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return m_impl->SendTexture(location, texture, textureUnit);
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}
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bool NzShader::SendVector(int location, const NzVector2d& vector) const
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{
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#if NAZARA_RENDERER_SAFE
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if (!NzRenderer::HasCapability(nzRendererCap_FP64))
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{
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NazaraError("FP64 is not supported");
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return false;
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}
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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#endif
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if (location == -1)
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return false;
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return m_impl->SendVector(location, vector);
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}
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bool NzShader::SendVector(int location, const NzVector2f& vector) const
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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#endif
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if (location == -1)
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return false;
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return m_impl->SendVector(location, vector);
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}
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bool NzShader::SendVector(int location, const NzVector3d& vector) const
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{
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#if NAZARA_RENDERER_SAFE
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if (!NzRenderer::HasCapability(nzRendererCap_FP64))
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{
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NazaraError("FP64 is not supported");
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return false;
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}
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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#endif
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if (location == -1)
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return false;
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return m_impl->SendVector(location, vector);
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}
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bool NzShader::SendVector(int location, const NzVector3f& vector) const
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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#endif
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if (location == -1)
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return false;
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return m_impl->SendVector(location, vector);
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}
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bool NzShader::SendVector(int location, const NzVector4d& vector) const
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{
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#if NAZARA_RENDERER_SAFE
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if (!NzRenderer::HasCapability(nzRendererCap_FP64))
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{
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NazaraError("FP64 is not supported");
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return false;
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}
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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#endif
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if (location == -1)
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return false;
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return m_impl->SendVector(location, vector);
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}
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bool NzShader::SendVector(int location, const NzVector4f& vector) const
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{
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#if NAZARA_RENDERER_SAFE
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if (!m_impl)
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{
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NazaraError("Shader not created");
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return false;
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}
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#endif
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if (location == -1)
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return false;
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return m_impl->SendVector(location, vector);
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}
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void NzShader::SetFlags(nzUInt32 flags)
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{
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m_flags = flags;
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}
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NzShader& NzShader::operator=(NzShader&& shader)
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{
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Destroy();
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m_impl = shader.m_impl;
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shader.m_impl = nullptr;
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return *this;
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}
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bool NzShader::IsLanguageSupported(nzShaderLanguage language)
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{
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switch (language)
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{
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case nzShaderLanguage_Cg:
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return false; //FIXME: ??
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case nzShaderLanguage_GLSL:
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return true;
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default:
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NazaraError("Shader language not handled (0x" + NzString::Number(language, 16) + ')');
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return false;
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}
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}
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bool NzShader::IsTypeSupported(nzShaderType type)
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{
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switch (type)
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{
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case nzShaderType_Fragment:
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case nzShaderType_Vertex:
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return true;
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case nzShaderType_Geometry:
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return false; // ??
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default:
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NazaraError("Shader type not handled (0x" + NzString::Number(type, 16) + ')');
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return false;
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}
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}
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