NazaraEngine/include/Nazara/Core/PrimitiveList.hpp

55 lines
2.8 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Core module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_CORE_PRIMITIVELIST_HPP
#define NAZARA_CORE_PRIMITIVELIST_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Primitive.hpp>
#include <Nazara/Math/Quaternion.hpp>
namespace Nz
{
///TODO: Inline this
class NAZARA_CORE_API PrimitiveList
{
public:
PrimitiveList() = default;
PrimitiveList(const PrimitiveList&) = default;
PrimitiveList(PrimitiveList&&) noexcept = default;
~PrimitiveList() = default;
void AddBox(const Vector3f& lengths, const Vector3ui& subdivision = Vector3ui(0U), const Matrix4f& transformMatrix = Matrix4f::Identity());
void AddBox(const Vector3f& lengths, const Vector3ui& subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
void AddCone(float length, float radius, unsigned int subdivision = 4, const Matrix4f& transformMatrix = Matrix4f::Identity());
void AddCone(float length, float radius, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
void AddCubicSphere(float size, unsigned int subdivision = 4, const Matrix4f& transformMatrix = Matrix4f::Identity());
void AddCubicSphere(float size, unsigned int subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
void AddIcoSphere(float size, unsigned int recursionLevel = 3, const Matrix4f& transformMatrix = Matrix4f::Identity());
void AddIcoSphere(float size, unsigned int recursionLevel, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
void AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Matrix4f& transformMatrix = Matrix4f::Identity());
void AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Planef& planeInfo);
void AddPlane(const Vector2f& size, const Vector2ui& subdivision, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
void AddUVSphere(float size, unsigned int sliceCount = 4, unsigned int stackCount = 4, const Matrix4f& transformMatrix = Matrix4f::Identity());
void AddUVSphere(float size, unsigned int sliceCount, unsigned int stackCount, const Vector3f& position, const Quaternionf& rotation = Quaternionf::Identity());
Primitive& GetPrimitive(std::size_t i);
const Primitive& GetPrimitive(std::size_t i) const;
std::size_t GetSize() const;
PrimitiveList& operator=(const PrimitiveList&) = default;
PrimitiveList& operator=(PrimitiveList&&) noexcept = default;
Primitive& operator()(unsigned int i);
const Primitive& operator()(unsigned int i) const;
private:
std::vector<Primitive> m_primitives;
};
}
#endif // NAZARA_CORE_PRIMITIVELIST_HPP