Files
NazaraEngine/src/Nazara/Graphics/Systems/RenderSystem.cpp
2022-01-01 15:30:09 +01:00

204 lines
7.5 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Systems/RenderSystem.hpp>
#include <Nazara/Graphics/ForwardFramePipeline.hpp>
#include <Nazara/Graphics/ViewerInstance.hpp>
#include <Nazara/Graphics/WorldInstance.hpp>
#include <Nazara/Graphics/Components/CameraComponent.hpp>
#include <Nazara/Graphics/Components/GraphicsComponent.hpp>
#include <Nazara/Renderer/CommandBufferBuilder.hpp>
#include <Nazara/Renderer/RenderFrame.hpp>
#include <Nazara/Renderer/UploadPool.hpp>
#include <Nazara/Utility/Components/NodeComponent.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
RenderSystem::RenderSystem(entt::registry& registry) :
m_cameraConstructObserver(registry, entt::collector.group<CameraComponent, NodeComponent>()),
m_graphicsConstructObserver(registry, entt::collector.group<GraphicsComponent, NodeComponent>())
{
m_cameraDestroyConnection = registry.on_destroy<CameraComponent>().connect<&RenderSystem::OnCameraDestroy>(this);
m_graphicsDestroyConnection = registry.on_destroy<GraphicsComponent>().connect<&RenderSystem::OnGraphicsDestroy>(this);
m_nodeDestroyConnection = registry.on_destroy<NodeComponent>().connect<&RenderSystem::OnNodeDestroy>(this);
m_pipeline = std::make_unique<ForwardFramePipeline>();
}
RenderSystem::~RenderSystem()
{
m_cameraConstructObserver.disconnect();
m_graphicsConstructObserver.disconnect();
m_cameraDestroyConnection.release();
m_graphicsDestroyConnection.release();
m_nodeDestroyConnection.release();
}
void RenderSystem::Render(entt::registry& registry, RenderFrame& renderFrame)
{
m_cameraConstructObserver.each([&](entt::entity entity)
{
CameraComponent& entityCamera = registry.get<CameraComponent>(entity);
NodeComponent& entityNode = registry.get<NodeComponent>(entity);
m_pipeline->RegisterViewer(&entityCamera, entityCamera.GetRenderOrder());
m_invalidatedCameraNode.insert(entity);
assert(m_cameraEntities.find(entity) == m_cameraEntities.end());
auto& cameraEntity = m_cameraEntities[entity];
cameraEntity.onNodeInvalidation.Connect(entityNode.OnNodeInvalidation, [this, entity](const Node* /*node*/)
{
m_invalidatedCameraNode.insert(entity);
});
});
m_graphicsConstructObserver.each([&](entt::entity entity)
{
GraphicsComponent& entityGfx = registry.get<GraphicsComponent>(entity);
NodeComponent& entityNode = registry.get<NodeComponent>(entity);
if (entityGfx.IsVisible())
{
const WorldInstancePtr& worldInstance = entityGfx.GetWorldInstance();
for (const auto& renderableEntry : entityGfx.GetRenderables())
m_pipeline->RegisterInstancedDrawable(worldInstance, renderableEntry.renderable.get(), renderableEntry.renderMask);
}
m_invalidatedWorldNode.insert(entity);
assert(m_graphicsEntities.find(entity) == m_graphicsEntities.end());
auto& graphicsEntity = m_graphicsEntities[entity];
graphicsEntity.onNodeInvalidation.Connect(entityNode.OnNodeInvalidation, [this, entity](const Node* /*node*/)
{
m_invalidatedWorldNode.insert(entity);
});
graphicsEntity.onRenderableAttached.Connect(entityGfx.OnRenderableAttached, [this](GraphicsComponent* gfx, const GraphicsComponent::Renderable& renderableEntry)
{
if (!gfx->IsVisible())
return;
const WorldInstancePtr& worldInstance = gfx->GetWorldInstance();
m_pipeline->RegisterInstancedDrawable(worldInstance, renderableEntry.renderable.get(), renderableEntry.renderMask);
});
graphicsEntity.onRenderableDetach.Connect(entityGfx.OnRenderableDetach, [this](GraphicsComponent* gfx, const GraphicsComponent::Renderable& renderableEntry)
{
if (!gfx->IsVisible())
return;
const WorldInstancePtr& worldInstance = gfx->GetWorldInstance();
m_pipeline->UnregisterInstancedDrawable(worldInstance, renderableEntry.renderable.get());
});
graphicsEntity.onVisibilityUpdate.Connect(entityGfx.OnVisibilityUpdate, [this, entity](GraphicsComponent* /*gfx*/, bool isVisible)
{
if (isVisible)
{
m_newlyHiddenEntities.erase(entity);
m_newlyVisibleEntities.insert(entity);
}
else
{
m_newlyHiddenEntities.insert(entity);
m_newlyVisibleEntities.erase(entity);
}
});
});
UpdateVisibility(registry);
UpdateInstances(registry);
m_pipeline->Render(renderFrame);
}
void RenderSystem::OnCameraDestroy(entt::registry& registry, entt::entity entity)
{
m_cameraEntities.erase(entity);
m_invalidatedCameraNode.erase(entity);
CameraComponent& entityCamera = registry.get<CameraComponent>(entity);
m_pipeline->UnregisterViewer(&entityCamera);
}
void RenderSystem::OnGraphicsDestroy(entt::registry& registry, entt::entity entity)
{
m_graphicsEntities.erase(entity);
m_invalidatedWorldNode.erase(entity);
m_newlyHiddenEntities.erase(entity);
m_newlyVisibleEntities.erase(entity);
GraphicsComponent& entityGfx = registry.get<GraphicsComponent>(entity);
const WorldInstancePtr& worldInstance = entityGfx.GetWorldInstance();
for (const auto& renderableEntry : entityGfx.GetRenderables())
m_pipeline->UnregisterInstancedDrawable(worldInstance, renderableEntry.renderable.get());
}
void RenderSystem::OnNodeDestroy(entt::registry& registry, entt::entity entity)
{
m_newlyHiddenEntities.erase(entity);
m_newlyVisibleEntities.erase(entity);
if (registry.try_get<CameraComponent>(entity))
OnCameraDestroy(registry, entity);
if (registry.try_get<GraphicsComponent>(entity))
OnGraphicsDestroy(registry, entity);
}
void RenderSystem::UpdateInstances(entt::registry& registry)
{
for (entt::entity entity : m_invalidatedCameraNode)
{
const NodeComponent& entityNode = registry.get<const NodeComponent>(entity);
CameraComponent& entityCamera = registry.get<CameraComponent>(entity);
ViewerInstance& viewerInstance = entityCamera.GetViewerInstance();
viewerInstance.UpdateViewMatrix(Nz::Matrix4f::ViewMatrix(entityNode.GetPosition(CoordSys::Global), entityNode.GetRotation(CoordSys::Global)));
m_pipeline->InvalidateViewer(&entityCamera);
}
m_invalidatedCameraNode.clear();
for (entt::entity entity : m_invalidatedWorldNode)
{
const NodeComponent& entityNode = registry.get<const NodeComponent>(entity);
GraphicsComponent& entityGraphics = registry.get<GraphicsComponent>(entity);
const WorldInstancePtr& worldInstance = entityGraphics.GetWorldInstance();
worldInstance->UpdateWorldMatrix(entityNode.GetTransformMatrix());
m_pipeline->InvalidateWorldInstance(worldInstance.get());
}
m_invalidatedWorldNode.clear();
}
void RenderSystem::UpdateVisibility(entt::registry& registry)
{
// Unregister drawables for hidden entities
for (entt::entity entity : m_newlyHiddenEntities)
{
GraphicsComponent& entityGfx = registry.get<GraphicsComponent>(entity);
const WorldInstancePtr& worldInstance = entityGfx.GetWorldInstance();
for (const auto& renderableEntry : entityGfx.GetRenderables())
m_pipeline->UnregisterInstancedDrawable(worldInstance, renderableEntry.renderable.get());
}
m_newlyHiddenEntities.clear();
// Register drawables for newly visible entities
for (entt::entity entity : m_newlyVisibleEntities)
{
GraphicsComponent& entityGfx = registry.get<GraphicsComponent>(entity);
const WorldInstancePtr& worldInstance = entityGfx.GetWorldInstance();
for (const auto& renderableEntry : entityGfx.GetRenderables())
m_pipeline->RegisterInstancedDrawable(worldInstance, renderableEntry.renderable.get(), renderableEntry.renderMask);
}
m_newlyVisibleEntities.clear();
}
}