NazaraEngine/src/Nazara/Graphics/Sprite.cpp

234 lines
5.4 KiB
C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Sprite.hpp>
#include <Nazara/Graphics/AbstractViewer.hpp>
#include <cstring>
#include <memory>
#include <Nazara/Graphics/Debug.hpp>
NzSprite::NzSprite() :
m_color(NzColor::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f),
m_verticesUpdated(false)
{
SetDefaultMaterial();
}
NzSprite::NzSprite(NzTexture* texture) :
m_color(NzColor::White),
m_textureCoords(0.f, 0.f, 1.f, 1.f),
m_size(64.f, 64.f),
m_verticesUpdated(false)
{
SetTexture(texture, true);
}
NzSprite::NzSprite(const NzSprite& sprite) :
NzSceneNode(sprite),
m_color(sprite.m_color),
m_material(sprite.m_material),
m_textureCoords(sprite.m_textureCoords),
m_size(sprite.m_size),
m_vertices(sprite.m_vertices),
m_verticesUpdated(sprite.m_verticesUpdated)
{
SetParent(sprite.GetParent());
}
void NzSprite::AddToRenderQueue(NzAbstractRenderQueue* renderQueue) const
{
if (!m_verticesUpdated)
UpdateVertices();
renderQueue->AddSprites(m_material, m_vertices, 1);
}
const NzColor& NzSprite::GetColor() const
{
return m_color;
}
NzMaterial* NzSprite::GetMaterial() const
{
return m_material;
}
nzSceneNodeType NzSprite::GetSceneNodeType() const
{
return nzSceneNodeType_Sprite;
}
const NzVector2f& NzSprite::GetSize() const
{
return m_size;
}
const NzRectf& NzSprite::GetTextureCoords() const
{
return m_textureCoords;
}
bool NzSprite::IsDrawable() const
{
return m_material != nullptr;
}
void NzSprite::SetColor(const NzColor& color)
{
m_color = color;
m_verticesUpdated = false;
}
void NzSprite::SetDefaultMaterial()
{
std::unique_ptr<NzMaterial> material(new NzMaterial);
material->Enable(nzRendererParameter_FaceCulling, false);
material->EnableLighting(false);
SetMaterial(material.get());
material->SetPersistent(false);
material.release();
}
void NzSprite::SetMaterial(NzMaterial* material, bool resizeSprite)
{
m_material = material;
if (m_material && resizeSprite)
{
NzTexture* diffuseMap = m_material->GetDiffuseMap();
if (diffuseMap && diffuseMap->IsValid())
SetSize(NzVector2f(NzVector2ui(diffuseMap->GetSize())));
}
}
void NzSprite::SetSize(const NzVector2f& size)
{
m_size = size;
// On invalide la bounding box
m_boundingVolume.MakeNull();
m_boundingVolumeUpdated = false;
m_verticesUpdated = false;
}
void NzSprite::SetSize(float sizeX, float sizeY)
{
SetSize(NzVector2f(sizeX, sizeY));
}
void NzSprite::SetTexture(NzTexture* texture, bool resizeSprite)
{
if (!m_material)
SetDefaultMaterial();
else if (m_material->GetResourceReferenceCount() > 1)
{
m_material = new NzMaterial(*m_material);
m_material->SetPersistent(false);
}
m_material->SetDiffuseMap(texture);
if (resizeSprite && texture && texture->IsValid())
SetSize(NzVector2f(NzVector2ui(texture->GetSize())));
}
void NzSprite::SetTextureCoords(const NzRectf& coords)
{
m_textureCoords = coords;
m_verticesUpdated = false;
}
void NzSprite::SetTextureRect(const NzRectui& rect)
{
#if NAZARA_GRAPHICS_SAFE
if (!m_material)
{
NazaraError("Sprite has no material");
return;
}
if (!m_material->HasDiffuseMap())
{
NazaraError("Sprite material has no diffuse map");
return;
}
#endif
NzTexture* diffuseMap = m_material->GetDiffuseMap();
float invWidth = 1.f/diffuseMap->GetWidth();
float invHeight = 1.f/diffuseMap->GetHeight();
SetTextureCoords(NzRectf(invWidth*rect.x, invHeight*rect.y, invWidth*rect.width, invHeight*rect.height));
}
NzSprite& NzSprite::operator=(const NzSprite& sprite)
{
NzSceneNode::operator=(sprite);
m_color = sprite.m_color;
m_material = sprite.m_material;
m_textureCoords = sprite.m_textureCoords;
m_size = sprite.m_size;
// On ne copie pas les sommets finaux car il est très probable que nos paramètres soient modifiés et qu'ils doivent être régénérés de toute façon
m_verticesUpdated = false;
return *this;
}
void NzSprite::InvalidateNode()
{
NzSceneNode::InvalidateNode();
m_verticesUpdated = false;
}
void NzSprite::Register()
{
// Le changement de scène peut affecter les sommets
m_verticesUpdated = false;
}
void NzSprite::Unregister()
{
}
void NzSprite::MakeBoundingVolume() const
{
NzVector3f down = (m_scene) ? m_scene->GetDown() : NzVector3f::Down();
NzVector3f right = (m_scene) ? m_scene->GetRight() : NzVector3f::Right();
m_boundingVolume.Set(NzVector3f(0.f), m_size.x*right + m_size.y*down);
}
void NzSprite::UpdateVertices() const
{
if (!m_transformMatrixUpdated)
UpdateTransformMatrix();
NzVector3f down = (m_scene) ? m_scene->GetDown() : NzVector3f::Down();
NzVector3f right = (m_scene) ? m_scene->GetRight() : NzVector3f::Right();
m_vertices[0].color = m_color;
m_vertices[0].position = m_transformMatrix.Transform(NzVector3f(0.f));
m_vertices[0].uv.Set(m_textureCoords.GetCorner(nzRectCorner_LeftTop));
m_vertices[1].color = m_color;
m_vertices[1].position = m_transformMatrix.Transform(m_size.x*right);
m_vertices[1].uv.Set(m_textureCoords.GetCorner(nzRectCorner_RightTop));
m_vertices[2].color = m_color;
m_vertices[2].position = m_transformMatrix.Transform(m_size.y*down);
m_vertices[2].uv.Set(m_textureCoords.GetCorner(nzRectCorner_LeftBottom));
m_vertices[3].color = m_color;
m_vertices[3].position = m_transformMatrix.Transform(m_size.x*right + m_size.y*down);
m_vertices[3].uv.Set(m_textureCoords.GetCorner(nzRectCorner_RightBottom));
m_verticesUpdated = true;
}