NazaraEngine/include/Nazara/Utility/Enums.hpp

331 lines
7.9 KiB
C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_ENUMS_UTILITY_HPP
#define NAZARA_ENUMS_UTILITY_HPP
enum nzAnimationType
{
nzAnimationType_Skeletal,
nzAnimationType_Static,
nzAnimationType_Max = nzAnimationType_Static
};
enum nzBufferAccess
{
nzBufferAccess_DiscardAndWrite,
nzBufferAccess_ReadOnly,
nzBufferAccess_ReadWrite,
nzBufferAccess_WriteOnly,
nzBufferAccess_Max = nzBufferAccess_WriteOnly
};
enum nzBufferStorage
{
//nzBufferStorage_Both, ///TODO
nzBufferStorage_Hardware,
nzBufferStorage_Software,
nzBufferStorage_Max = nzBufferStorage_Software
};
enum nzBufferType
{
nzBufferType_Index,
nzBufferType_Vertex,
nzBufferType_Max = nzBufferType_Vertex
};
enum nzBufferUsage
{
nzBufferUsage_Dynamic,
nzBufferUsage_Static,
nzBufferUsage_Max = nzBufferUsage_Static
};
enum nzComponentType
{
nzComponentType_Color,
nzComponentType_Double1,
nzComponentType_Double2,
nzComponentType_Double3,
nzComponentType_Double4,
nzComponentType_Float1,
nzComponentType_Float2,
nzComponentType_Float3,
nzComponentType_Float4,
nzComponentType_Int1,
nzComponentType_Int2,
nzComponentType_Int3,
nzComponentType_Int4,
nzComponentType_Quaternion,
nzComponentType_Max = nzComponentType_Quaternion
};
enum nzCubemapFace
{
// Cette énumération est prévue pour remplacer l'argument "z" des méthodes de NzImage contenant un cubemap
// L'ordre est X, -X, Y, -Y, Z, -Z
nzCubemapFace_PositiveX = 0,
nzCubemapFace_PositiveY = 2,
nzCubemapFace_PositiveZ = 4,
nzCubemapFace_NegativeX = 1,
nzCubemapFace_NegativeY = 3,
nzCubemapFace_NegativeZ = 5,
nzCubemapFace_Max = nzCubemapFace_NegativeZ
};
enum nzEventType
{
nzEventType_GainedFocus,
nzEventType_LostFocus,
nzEventType_KeyPressed,
nzEventType_KeyReleased,
nzEventType_MouseButtonDoubleClicked,
nzEventType_MouseButtonPressed,
nzEventType_MouseButtonReleased,
nzEventType_MouseEntered,
nzEventType_MouseLeft,
nzEventType_MouseMoved,
nzEventType_MouseWheelMoved,
nzEventType_Moved,
nzEventType_Quit,
nzEventType_Resized,
nzEventType_TextEntered,
nzEventType_Max = nzEventType_TextEntered
};
enum nzImageType
{
nzImageType_1D,
nzImageType_1D_Array,
nzImageType_2D,
nzImageType_2D_Array,
nzImageType_3D,
nzImageType_Cubemap,
nzImageType_Max = nzImageType_Cubemap
};
enum nzNodeType
{
nzNodeType_Default, // NzNode
nzNodeType_Scene, // NzSceneNode (Graphics)
nzNodeType_Skeletal, ///TODO
nzNodeType_Max = nzNodeType_Skeletal
};
enum nzPixelFormat
{
nzPixelFormat_Undefined = -1,
nzPixelFormat_A8, // 1*uint8
nzPixelFormat_BGR8, // 3*uint8
nzPixelFormat_BGRA8, // 4*uint8
nzPixelFormat_DXT1,
nzPixelFormat_DXT3,
nzPixelFormat_DXT5,
nzPixelFormat_L8, // 1*uint8
nzPixelFormat_LA8, // 2*uint8
nzPixelFormat_R8, // 1*uint8
nzPixelFormat_R8I, // 1*int8
nzPixelFormat_R8UI, // 1*uint8
nzPixelFormat_R16, // 1*uint16
nzPixelFormat_R16F, // 1*half
nzPixelFormat_R16I, // 1*int16
nzPixelFormat_R16UI, // 1*uint16
nzPixelFormat_R32F, // 1*float
nzPixelFormat_R32I, // 1*uint16
nzPixelFormat_R32UI, // 1*uint32
nzPixelFormat_RG8, // 2*int8
nzPixelFormat_RG8I, // 2*int8
nzPixelFormat_RG8UI, // 2*uint8
nzPixelFormat_RG16, // 2*uint16
nzPixelFormat_RG16F, // 2*half
nzPixelFormat_RG16I, // 2*int16
nzPixelFormat_RG16UI, // 2*uint16
nzPixelFormat_RG32F, // 2*float
nzPixelFormat_RG32I, // 2*uint16
nzPixelFormat_RG32UI, // 2*uint32
nzPixelFormat_RGB5A1, // 3*uint5 + alpha bit
nzPixelFormat_RGB8, // 3*uint8
nzPixelFormat_RGB16F, // 3*half
nzPixelFormat_RGB16I, // 4*int16
nzPixelFormat_RGB16UI, // 4*uint16
nzPixelFormat_RGB32F, // 3*float
nzPixelFormat_RGB32I, // 4*int32
nzPixelFormat_RGB32UI, // 4*uint32
nzPixelFormat_RGBA4, // 4*uint4
nzPixelFormat_RGBA8, // 4*uint8
nzPixelFormat_RGBA16F, // 4*half
nzPixelFormat_RGBA16I, // 4*int16
nzPixelFormat_RGBA16UI, // 4*uint16
nzPixelFormat_RGBA32F, // 4*float
nzPixelFormat_RGBA32I, // 4*int32
nzPixelFormat_RGBA32UI, // 4*uint32
nzPixelFormat_Depth16,
nzPixelFormat_Depth24,
nzPixelFormat_Depth24Stencil8,
nzPixelFormat_Depth32,
nzPixelFormat_Stencil1,
nzPixelFormat_Stencil4,
nzPixelFormat_Stencil8,
nzPixelFormat_Stencil16,
nzPixelFormat_Max = nzPixelFormat_Stencil16
};
enum nzPixelFormatType
{
nzPixelFormatType_Undefined = -1,
nzPixelFormatType_Color,
nzPixelFormatType_Depth,
nzPixelFormatType_DepthStencil,
nzPixelFormatType_Stencil,
nzPixelFormatType_Max = nzPixelFormatType_Stencil
};
enum nzPixelFlipping
{
nzPixelFlipping_Horizontally,
nzPixelFlipping_Vertically,
nzPixelFlipping_Max = nzPixelFlipping_Vertically
};
enum nzPrimitiveMode
{
nzPrimitiveMode_LineList,
nzPrimitiveMode_LineStrip,
nzPrimitiveMode_PointList,
nzPrimitiveMode_TriangleList,
nzPrimitiveMode_TriangleStrip,
nzPrimitiveMode_TriangleFan,
nzPrimitiveMode_Max = nzPrimitiveMode_TriangleFan
};
enum nzTextAlign
{
nzTextAlign_Left,
nzTextAlign_Middle,
nzTextAlign_Right,
nzTextAlign_Max = nzTextAlign_Right
};
enum nzTextStyleFlags
{
nzTextStyle_None = 0x0,
nzTextStyle_Bold = 0x1,
nzTextStyle_Italic = 0x2,
nzTextStyle_StrikeThrough = 0x4,
nzTextStyle_Underlined = 0x8,
nzTextStyle_Max = nzTextStyle_Underlined*2-1
};
enum nzVertexComponent
{
nzVertexComponent_Unused = -1,
// Nous nous limitons à 16 composants de sommets car c'est le minimum supporté par le GPU
nzVertexComponent_InstanceData0,
nzVertexComponent_InstanceData1,
nzVertexComponent_InstanceData2,
nzVertexComponent_InstanceData3,
nzVertexComponent_InstanceData4,
nzVertexComponent_InstanceData5,
nzVertexComponent_Color,
nzVertexComponent_Normal,
nzVertexComponent_Position,
nzVertexComponent_Tangent,
nzVertexComponent_TexCoord,
nzVertexComponent_Userdata0,
nzVertexComponent_Userdata1,
nzVertexComponent_Userdata2,
nzVertexComponent_Userdata3,
nzVertexComponent_Userdata4,
nzVertexComponent_FirstInstanceData = nzVertexComponent_InstanceData0,
nzVertexComponent_FirstVertexData = nzVertexComponent_Color,
nzVertexComponent_LastInstanceData = nzVertexComponent_InstanceData5,
nzVertexComponent_LastVertexData = nzVertexComponent_Userdata4,
nzVertexComponent_Max = nzVertexComponent_Userdata4
};
enum nzVertexLayout
{
// Déclarations destinées au rendu
nzVertexLayout_XY,
nzVertexLayout_XY_UV,
nzVertexLayout_XYZ,
nzVertexLayout_XYZ_Color,
nzVertexLayout_XYZ_Color_UV,
nzVertexLayout_XYZ_Normal,
nzVertexLayout_XYZ_Normal_UV,
nzVertexLayout_XYZ_Normal_UV_Tangent,
nzVertexLayout_XYZ_Normal_UV_Tangent_Skinning,
nzVertexLayout_XYZ_UV,
// Déclarations destinées à l'instancing
nzVertexLayout_Matrix4,
nzVertexLayout_Max = nzVertexLayout_Matrix4
};
enum nzWindowCursor
{
nzWindowCursor_None,
nzWindowCursor_Default,
nzWindowCursor_Crosshair,
nzWindowCursor_Hand,
nzWindowCursor_Help,
nzWindowCursor_Move,
nzWindowCursor_Pointer,
nzWindowCursor_Progress,
nzWindowCursor_ResizeE,
nzWindowCursor_ResizeN,
nzWindowCursor_ResizeNE,
nzWindowCursor_ResizeNW,
nzWindowCursor_ResizeS,
nzWindowCursor_ResizeSE,
nzWindowCursor_ResizeSW,
nzWindowCursor_ResizeW,
nzWindowCursor_Text,
nzWindowCursor_Wait,
nzWindowCursor_Max = nzWindowCursor_Wait
};
enum nzWindowStyleFlags
{
nzWindowStyle_None = 0x0,
nzWindowStyle_Fullscreen = 0x1,
nzWindowStyle_Closable = 0x2,
nzWindowStyle_Resizable = 0x4,
nzWindowStyle_Titlebar = 0x8,
nzWindowStyle_Default = nzWindowStyle_Closable | nzWindowStyle_Resizable | nzWindowStyle_Titlebar,
nzWindowStyle_Max = nzWindowStyle_Titlebar*2-1
};
#endif // NAZARA_ENUMS_UTILITY_HPP