489 lines
12 KiB
C++
489 lines
12 KiB
C++
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Utility module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/Algorithm.hpp>
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#include <Nazara/Utility/Algorithm.hpp>
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#include <memory>
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#include <Nazara/Utility/Debug.hpp>
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namespace Nz
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{
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inline Node::Node() :
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m_initialRotation(Quaternionf::Identity()),
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m_rotation(Quaternionf::Identity()),
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m_initialPosition(Vector3f::Zero()),
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m_initialScale(Vector3f(1.f, 1.f, 1.f)),
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m_position(Vector3f::Zero()),
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m_scale(Vector3f(1.f, 1.f, 1.f)),
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m_parent(nullptr),
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m_derivedUpdated(false),
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m_inheritPosition(true),
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m_inheritRotation(true),
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m_inheritScale(true),
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m_transformMatrixUpdated(false)
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{
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}
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inline Node::Node(const Node& node) :
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m_initialRotation(node.m_initialRotation),
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m_rotation(node.m_rotation),
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m_initialPosition(node.m_initialPosition),
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m_initialScale(node.m_initialScale),
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m_position(node.m_position),
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m_scale(node.m_scale),
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m_parent(nullptr),
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m_derivedUpdated(false),
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m_inheritPosition(node.m_inheritPosition),
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m_inheritRotation(node.m_inheritRotation),
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m_inheritScale(node.m_inheritScale),
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m_transformMatrixUpdated(false)
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{
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SetParent(node.m_parent, false);
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}
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inline Node::Node(Node&& node) noexcept :
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OnNodeInvalidation(std::move(node.OnNodeInvalidation)),
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OnNodeNewParent(std::move(node.OnNodeNewParent)),
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OnNodeRelease(std::move(node.OnNodeRelease)),
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m_childs(std::move(node.m_childs)),
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m_initialRotation(node.m_initialRotation),
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m_rotation(node.m_rotation),
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m_initialPosition(node.m_initialPosition),
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m_initialScale(node.m_initialScale),
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m_position(node.m_position),
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m_scale(node.m_scale),
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m_parent(node.m_parent),
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m_derivedUpdated(false),
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m_inheritPosition(node.m_inheritPosition),
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m_inheritRotation(node.m_inheritRotation),
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m_inheritScale(node.m_inheritScale),
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m_transformMatrixUpdated(false)
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{
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if (m_parent)
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{
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m_parent->RemoveChild(&node);
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m_parent->AddChild(this);
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node.m_parent = nullptr;
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}
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for (Node* child : m_childs)
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child->m_parent = this;
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}
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inline void Node::EnsureDerivedUpdate() const
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{
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if (!m_derivedUpdated)
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UpdateDerived();
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}
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inline void Node::EnsureTransformMatrixUpdate() const
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{
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if (!m_transformMatrixUpdated)
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UpdateTransformMatrix();
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}
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inline Vector3f Node::GetBackward() const
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{
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EnsureDerivedUpdate();
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return m_derivedRotation * Vector3f::Backward();
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}
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inline const std::vector<Node*>& Node::GetChilds() const
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{
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return m_childs;
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}
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inline Vector3f Node::GetDown() const
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{
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EnsureDerivedUpdate();
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return m_derivedRotation * Vector3f::Down();
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}
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inline Vector3f Node::GetForward() const
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{
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EnsureDerivedUpdate();
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return m_derivedRotation * Vector3f::Forward();
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}
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inline bool Node::GetInheritPosition() const
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{
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return m_inheritPosition;
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}
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inline bool Node::GetInheritRotation() const
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{
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return m_inheritRotation;
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}
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inline bool Node::GetInheritScale() const
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{
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return m_inheritScale;
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}
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inline Vector3f Node::GetInitialPosition() const
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{
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return m_initialPosition;
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}
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inline Quaternionf Node::GetInitialRotation() const
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{
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return m_initialRotation;
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}
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inline Vector3f Node::GetInitialScale() const
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{
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return m_initialScale;
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}
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inline Vector3f Node::GetLeft() const
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{
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EnsureDerivedUpdate();
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return m_derivedRotation * Vector3f::Left();
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}
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inline const Node* Node::GetParent() const
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{
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return m_parent;
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}
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inline Vector3f Node::GetPosition(CoordSys coordSys) const
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{
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switch (coordSys)
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{
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case CoordSys::Global:
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EnsureDerivedUpdate();
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return m_derivedPosition;
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case CoordSys::Local:
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return m_position;
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}
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NazaraError("Coordinate system out of enum (0x" + NumberToString(UnderlyingCast(coordSys), 16) + ')');
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return Vector3f();
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}
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inline Vector3f Node::GetRight() const
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{
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EnsureDerivedUpdate();
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return m_derivedRotation * Vector3f::Right();
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}
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inline Quaternionf Node::GetRotation(CoordSys coordSys) const
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{
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switch (coordSys)
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{
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case CoordSys::Global:
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EnsureDerivedUpdate();
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return m_derivedRotation;
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case CoordSys::Local:
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return m_rotation;
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}
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NazaraError("Coordinate system out of enum (0x" + NumberToString(UnderlyingCast(coordSys), 16) + ')');
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return Quaternionf();
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}
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inline Vector3f Node::GetScale(CoordSys coordSys) const
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{
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switch (coordSys)
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{
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case CoordSys::Global:
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EnsureDerivedUpdate();
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return m_derivedScale;
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case CoordSys::Local:
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return m_scale;
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}
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NazaraError("Coordinate system out of enum (0x" + NumberToString(UnderlyingCast(coordSys), 16) + ')');
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return Vector3f();
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}
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inline const Matrix4f& Node::GetTransformMatrix() const
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{
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EnsureTransformMatrixUpdate();
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return m_transformMatrix;
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}
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inline Vector3f Node::GetUp() const
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{
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EnsureDerivedUpdate();
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return m_derivedRotation * Vector3f::Up();
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}
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inline bool Node::HasChilds() const
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{
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return !m_childs.empty();
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}
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inline void Node::Invalidate(Invalidation invalidation)
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{
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if (invalidation != Invalidation::DontInvalidate)
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InvalidateNode(invalidation);
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}
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inline Node& Node::Move(float moveX, float moveY, float moveZ, CoordSys coordSys, Invalidation invalidation)
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{
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return Move(Vector3f(moveX, moveY, moveZ), coordSys, invalidation);
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}
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inline Node& Node::Scale(const Vector3f& scale, Invalidation invalidation)
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{
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m_scale *= scale;
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Invalidate(invalidation);
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return *this;
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}
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inline Node& Node::Scale(float scale, Invalidation invalidation)
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{
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m_scale *= scale;
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Invalidate(invalidation);
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return *this;
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}
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inline Node& Node::Scale(float scaleX, float scaleY, float scaleZ, Invalidation invalidation)
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{
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m_scale.x *= scaleX;
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m_scale.y *= scaleY;
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m_scale.z *= scaleZ;
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Invalidate(invalidation);
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return *this;
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}
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inline void Node::SetInheritPosition(bool inheritPosition, Invalidation invalidation)
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{
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///DOC: Un appel redondant est sans effet
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if (m_inheritPosition != inheritPosition)
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{
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m_inheritPosition = inheritPosition;
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Invalidate(invalidation);
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}
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}
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inline void Node::SetInheritRotation(bool inheritRotation, Invalidation invalidation)
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{
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///DOC: Un appel redondant est sans effet
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if (m_inheritRotation != inheritRotation)
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{
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m_inheritRotation = inheritRotation;
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Invalidate(invalidation);
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}
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}
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inline void Node::SetInheritScale(bool inheritScale, Invalidation invalidation)
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{
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///DOC: Un appel redondant est sans effet
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if (m_inheritScale != inheritScale)
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{
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m_inheritScale = inheritScale;
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Invalidate(invalidation);
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}
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}
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inline void Node::SetInitialPosition(const Vector3f& position, Invalidation invalidation)
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{
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m_initialPosition = position;
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Invalidate(invalidation);
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}
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inline void Node::SetInitialPosition(float positionX, float positionY, float positionZ, Invalidation invalidation)
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{
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m_initialPosition.Set(positionX, positionY, positionZ);
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Invalidate(invalidation);
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}
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inline void Node::SetInitialRotation(const Quaternionf& rotation, Invalidation invalidation)
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{
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m_initialRotation = rotation;
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Invalidate(invalidation);
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}
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inline void Node::SetInitialScale(const Vector3f& scale, Invalidation invalidation)
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{
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m_initialScale = scale;
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Invalidate(invalidation);
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}
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inline void Node::SetInitialScale(float scale, Invalidation invalidation)
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{
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m_initialScale.Set(scale);
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Invalidate(invalidation);
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}
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inline void Node::SetInitialScale(float scaleX, float scaleY, float scaleZ, Invalidation invalidation)
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{
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m_initialScale.Set(scaleX, scaleY, scaleZ);
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Invalidate(invalidation);
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}
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inline void Node::SetParent(const Node& node, bool keepDerived, Invalidation invalidation)
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{
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SetParent(&node, keepDerived, invalidation);
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}
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inline void Node::SetPosition(float positionX, float positionY, float positionZ, CoordSys coordSys, Invalidation invalidation)
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{
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SetPosition(Vector3f(positionX, positionY, positionZ), coordSys, invalidation);
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}
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inline void Node::SetScale(const Vector2f& scale, CoordSys coordSys, Invalidation invalidation)
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{
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// Prevent Z scale at zero (can happen when using SetScale with a Vec2)
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SetScale(scale.x, scale.y, 1.f, coordSys, invalidation);
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}
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inline void Node::SetScale(float scale, CoordSys coordSys, Invalidation invalidation)
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{
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SetScale(Vector3f(scale), coordSys, invalidation);
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}
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inline void Node::SetScale(float scaleX, float scaleY, float scaleZ, CoordSys coordSys, Invalidation invalidation)
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{
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SetScale(Vector3f(scaleX, scaleY, scaleZ), coordSys, invalidation);
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}
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inline void Node::SetTransformMatrix(const Matrix4f& matrix, Invalidation invalidation)
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{
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SetPosition(matrix.GetTranslation(), CoordSys::Global, Invalidation::DontInvalidate);
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SetRotation(matrix.GetRotation(), CoordSys::Global, Invalidation::DontInvalidate);
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SetScale(matrix.GetScale(), CoordSys::Global, Invalidation::DontInvalidate);
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Invalidate(invalidation);
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m_transformMatrix = matrix;
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m_transformMatrixUpdated = true;
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}
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inline Vector3f Node::ToGlobalPosition(const Vector3f& localPosition) const
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{
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EnsureDerivedUpdate();
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return TransformPositionTRS(m_derivedPosition, m_derivedRotation, m_derivedScale, localPosition);
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}
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inline Quaternionf Node::ToGlobalRotation(const Quaternionf& localRotation) const
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{
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EnsureDerivedUpdate();
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return TransformRotationTRS(m_derivedRotation, m_derivedScale, localRotation);
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}
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inline Vector3f Node::ToGlobalScale(const Vector3f& localScale) const
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{
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EnsureDerivedUpdate();
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return TransformScaleTRS(m_derivedScale, localScale);
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}
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inline Vector3f Node::ToLocalPosition(const Vector3f& globalPosition) const
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{
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EnsureDerivedUpdate();
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return m_derivedRotation.GetConjugate() * (globalPosition - m_derivedPosition) / m_derivedScale;
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}
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inline Quaternionf Node::ToLocalRotation(const Quaternionf& globalRotation) const
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{
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EnsureDerivedUpdate();
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return m_derivedRotation.GetConjugate() * globalRotation;
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}
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inline Vector3f Node::ToLocalScale(const Vector3f& globalScale) const
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{
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EnsureDerivedUpdate();
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return globalScale / m_derivedScale;
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}
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inline Node& Node::operator=(const Node& node)
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{
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SetParent(node.m_parent, false, Invalidation::DontInvalidate);
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m_inheritPosition = node.m_inheritPosition;
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m_inheritRotation = node.m_inheritRotation;
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m_inheritScale = node.m_inheritScale;
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m_initialPosition = node.m_initialPosition;
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m_initialRotation = node.m_initialRotation;
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m_initialScale = node.m_initialScale;
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m_position = node.m_position;
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m_rotation = node.m_rotation;
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m_scale = node.m_scale;
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InvalidateNode(Invalidation::InvalidateRecursively);
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return *this;
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}
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inline Node& Node::operator=(Node&& node) noexcept
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{
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if (m_parent)
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SetParent(nullptr);
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m_inheritPosition = node.m_inheritPosition;
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m_inheritRotation = node.m_inheritRotation;
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m_inheritScale = node.m_inheritScale;
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m_initialPosition = node.m_initialPosition;
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m_initialRotation = node.m_initialRotation;
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m_initialScale = node.m_initialScale;
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m_position = node.m_position;
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m_rotation = node.m_rotation;
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m_scale = node.m_scale;
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m_childs = std::move(node.m_childs);
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for (Node* child : m_childs)
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child->m_parent = this;
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m_parent = node.m_parent;
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if (m_parent)
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{
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m_parent->RemoveChild(&node);
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m_parent->AddChild(this);
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node.m_parent = nullptr;
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}
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OnNodeInvalidation = std::move(node.OnNodeInvalidation);
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OnNodeNewParent = std::move(node.OnNodeNewParent);
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OnNodeRelease = std::move(node.OnNodeRelease);
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InvalidateNode(Invalidation::InvalidateRecursively);
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return *this;
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}
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inline void Node::AddChild(Node* node) const
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{
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#ifdef NAZARA_DEBUG
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if (std::find(m_childs.begin(), m_childs.end(), node) != m_childs.end())
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{
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NazaraWarning("Child node is already a child of parent node");
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return;
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}
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#endif
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m_childs.push_back(node);
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}
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inline void Node::RemoveChild(Node* node) const
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{
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auto it = std::find(m_childs.begin(), m_childs.end(), node);
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if (it != m_childs.end())
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m_childs.erase(it);
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else
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NazaraWarning("Child not found");
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}
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}
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#include <Nazara/Utility/DebugOff.hpp>
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