100 lines
3.0 KiB
C++
100 lines
3.0 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Audio module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SOUNDBUFFER_HPP
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#define NAZARA_SOUNDBUFFER_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Audio/Config.hpp>
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#include <Nazara/Audio/Enums.hpp>
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#include <Nazara/Core/ObjectRef.hpp>
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#include <Nazara/Core/ObjectLibrary.hpp>
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#include <Nazara/Core/RefCounted.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceLoader.hpp>
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#include <Nazara/Core/ResourceManager.hpp>
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Core/Stream.hpp>
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namespace Nz
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{
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struct SoundBufferParams
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{
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bool forceMono = false;
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bool IsValid() const;
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};
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class Sound;
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class SoundBuffer;
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using SoundBufferConstRef = ObjectRef<const SoundBuffer>;
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using SoundBufferLibrary = ObjectLibrary<SoundBuffer>;
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using SoundBufferLoader = ResourceLoader<SoundBuffer, SoundBufferParams>;
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using SoundBufferManager = ResourceManager<SoundBuffer, SoundBufferParams>;
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using SoundBufferRef = ObjectRef<SoundBuffer>;
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struct SoundBufferImpl;
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class NAZARA_AUDIO_API SoundBuffer : public RefCounted, public Resource
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{
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friend Sound;
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friend SoundBufferLibrary;
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friend SoundBufferLoader;
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friend SoundBufferManager;
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friend class Audio;
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public:
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SoundBuffer() = default;
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SoundBuffer(AudioFormat format, unsigned int sampleCount, unsigned int sampleRate, const Int16* samples);
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SoundBuffer(const SoundBuffer&) = delete;
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SoundBuffer(SoundBuffer&&) = delete;
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~SoundBuffer();
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bool Create(AudioFormat format, unsigned int sampleCount, unsigned int sampleRate, const Int16* samples);
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void Destroy();
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UInt32 GetDuration() const;
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AudioFormat GetFormat() const;
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const Int16* GetSamples() const;
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UInt32 GetSampleCount() const;
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UInt32 GetSampleRate() const;
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bool IsValid() const;
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bool LoadFromFile(const String& filePath, const SoundBufferParams& params = SoundBufferParams());
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bool LoadFromMemory(const void* data, std::size_t size, const SoundBufferParams& params = SoundBufferParams());
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bool LoadFromStream(Stream& stream, const SoundBufferParams& params = SoundBufferParams());
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static bool IsFormatSupported(AudioFormat format);
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template<typename... Args> static SoundBufferRef New(Args&&... args);
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SoundBuffer& operator=(const SoundBuffer&) = delete;
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SoundBuffer& operator=(SoundBuffer&&) = delete; ///TODO
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// Signals:
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NazaraSignal(OnSoundBufferDestroy, const SoundBuffer* /*soundBuffer*/);
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NazaraSignal(OnSoundBufferRelease, const SoundBuffer* /*soundBuffer*/);
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private:
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unsigned int GetOpenALBuffer() const;
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static bool Initialize();
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static void Uninitialize();
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SoundBufferImpl* m_impl = nullptr;
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static SoundBufferLibrary::LibraryMap s_library;
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static SoundBufferLoader::LoaderList s_loaders;
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static SoundBufferManager::ManagerMap s_managerMap;
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static SoundBufferManager::ManagerParams s_managerParameters;
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};
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}
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#include <Nazara/Audio/SoundBuffer.inl>
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#endif // NAZARA_SOUNDBUFFER_HPP
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