NazaraEngine/include/Nazara/Graphics/Model.hpp

96 lines
2.9 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_MODEL_HPP
#define NAZARA_MODEL_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Utility/Mesh.hpp>
namespace Nz
{
struct NAZARA_GRAPHICS_API ModelParameters
{
ModelParameters();
bool loadMaterials = true;
MaterialParams material;
MeshParams mesh;
bool IsValid() const;
};
class Model;
using ModelConstRef = ObjectRef<const Model>;
using ModelLoader = ResourceLoader<Model, ModelParameters>;
using ModelRef = ObjectRef<Model>;
class NAZARA_GRAPHICS_API Model : public InstancedRenderable, public Resource
{
friend ModelLoader;
public:
Model();
Model(const Model& model) = default;
Model(Model&& model) = default;
virtual ~Model();
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData) const override;
Material* GetMaterial(const String& subMeshName) const;
Material* GetMaterial(unsigned int matIndex) const;
Material* GetMaterial(unsigned int skinIndex, const String& subMeshName) const;
Material* GetMaterial(unsigned int skinIndex, unsigned int matIndex) const;
unsigned int GetMaterialCount() const;
unsigned int GetSkin() const;
unsigned int GetSkinCount() const;
Mesh* GetMesh() const;
virtual bool IsAnimated() const;
bool LoadFromFile(const String& filePath, const ModelParameters& params = ModelParameters());
bool LoadFromMemory(const void* data, std::size_t size, const ModelParameters& params = ModelParameters());
bool LoadFromStream(Stream& stream, const ModelParameters& params = ModelParameters());
void Reset();
bool SetMaterial(const String& subMeshName, Material* material);
void SetMaterial(unsigned int matIndex, Material* material);
bool SetMaterial(unsigned int skinIndex, const String& subMeshName, Material* material);
void SetMaterial(unsigned int skinIndex, unsigned int matIndex, Material* material);
virtual void SetMesh(Mesh* mesh);
bool SetSequence(const String& sequenceName);
void SetSequence(unsigned int sequenceIndex);
void SetSkin(unsigned int skin);
void SetSkinCount(unsigned int skinCount);
Model& operator=(const Model& node) = default;
Model& operator=(Model&& node) = default;
template<typename... Args> static ModelRef New(Args&&... args);
protected:
void MakeBoundingVolume() const override;
std::vector<MaterialRef> m_materials;
MeshRef m_mesh;
unsigned int m_matCount;
unsigned int m_skin;
unsigned int m_skinCount;
static ModelLoader::LoaderList s_loaders;
};
}
#include <Nazara/Graphics/Model.inl>
#endif // NAZARA_MODEL_HPP