NazaraEngine/include/Nazara/Graphics/RenderTechniques.hpp

43 lines
1.3 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERTECHNIQUES_HPP
#define NAZARA_RENDERTECHNIQUES_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Enums.hpp>
namespace Nz
{
class AbstractRenderTechnique;
class NAZARA_GRAPHICS_API RenderTechniques
{
public:
using RenderTechniqueFactory = AbstractRenderTechnique* (*)();
RenderTechniques() = delete;
~RenderTechniques() = delete;
static AbstractRenderTechnique* GetByEnum(RenderTechniqueType renderTechnique, int* techniqueRanking = nullptr);
static AbstractRenderTechnique* GetByIndex(unsigned int index, int* techniqueRanking = nullptr);
static AbstractRenderTechnique* GetByName(const String& name, int* techniqueRanking = nullptr);
static AbstractRenderTechnique* GetByRanking(int maxRanking, int* techniqueRanking = nullptr);
static unsigned int GetCount();
static void Register(const String& name, int ranking, RenderTechniqueFactory factory);
static String ToString(RenderTechniqueType renderTechnique);
static void Unregister(const String& name);
};
}
#endif // NAZARA_RENDERTECHNIQUES_HPP