49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_TEXTUREBACKGROUND_HPP
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#define NAZARA_TEXTUREBACKGROUND_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/AbstractBackground.hpp>
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#include <Nazara/Renderer/UberShader.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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namespace Nz
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{
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class TextureBackground;
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using TextureBackgroundConstRef = ObjectRef<const TextureBackground>;
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using TextureBackgroundRef = ObjectRef<TextureBackground>;
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class NAZARA_GRAPHICS_API TextureBackground : public AbstractBackground
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{
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public:
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TextureBackground(TextureRef texture = TextureRef());
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void Draw(const AbstractViewer* viewer) const;
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BackgroundType GetBackgroundType() const;
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inline const TextureRef& GetTexture() const;
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inline void SetTexture(TextureRef texture);
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template<typename... Args> static TextureBackgroundRef New(Args&&... args);
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private:
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TextureRef m_texture;
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UberShaderConstRef m_uberShader;
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const UberShaderInstance* m_uberShaderInstance;
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int m_materialDiffuseUniform;
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int m_materialDiffuseMapUniform;
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int m_vertexDepthUniform;
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};
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}
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#include <Nazara/Graphics/TextureBackground.inl>
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#endif // NAZARA_TEXTUREBACKGROUND_HPP
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