55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Network module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_UDPSOCKET_HPP
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#define NAZARA_UDPSOCKET_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Network/AbstractSocket.hpp>
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#include <Nazara/Network/IpAddress.hpp>
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namespace Nz
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{
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class NAZARA_NETWORK_API UdpSocket : public AbstractSocket
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{
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public:
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inline UdpSocket();
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inline UdpSocket(NetProtocol protocol);
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inline UdpSocket(UdpSocket&& udpSocket);
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~UdpSocket() = default;
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inline SocketState Bind(UInt16 port);
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SocketState Bind(const IpAddress& address);
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inline bool Create(NetProtocol protocol);
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void EnableBroadcasting(bool broadcasting);
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inline IpAddress GetBoundAddress() const;
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inline UInt16 GetBoundPort() const;
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inline SocketState GetState() const;
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inline bool IsBroadcastingEnabled() const;
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unsigned int QueryMaxDatagramSize();
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bool Receive(void* buffer, std::size_t size, IpAddress* from, std::size_t* received);
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bool Send(const IpAddress& to, const void* buffer, std::size_t size, std::size_t* sent);
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private:
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void OnClose() override;
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void OnOpened() override;
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IpAddress m_boundAddress;
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SocketState m_state;
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bool m_isBroadCastingEnabled;
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};
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}
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#include <Nazara/Network/UdpSocket.inl>
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#endif // NAZARA_UDPSOCKET_HPP
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