NazaraEngine/include/Nazara/Renderer/Renderer.hpp

199 lines
5.1 KiB
C++

// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERER_HPP
#define NAZARA_RENDERER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Math/Rect.hpp>
#include <map>
#include <tuple>
#define NazaraRenderer NzRenderer::Instance()
enum nzBlendFunc
{
nzBlendFunc_DestAlpha,
nzBlendFunc_DestColor,
nzBlendFunc_SrcAlpha,
nzBlendFunc_SrcColor,
nzBlendFunc_InvDestAlpha,
nzBlendFunc_InvDestColor,
nzBlendFunc_InvSrcAlpha,
nzBlendFunc_InvSrcColor,
nzBlendFunc_One,
nzBlendFunc_Zero
};
enum nzFaceCulling
{
nzFaceCulling_Back,
nzFaceCulling_Front,
nzFaceCulling_FrontAndBack
};
enum nzFaceFilling
{
nzFaceFilling_Point,
nzFaceFilling_Line,
nzFaceFilling_Fill
};
enum nzPrimitiveType
{
nzPrimitiveType_LineList,
nzPrimitiveType_LineStrip,
nzPrimitiveType_PointList,
nzPrimitiveType_TriangleList,
nzPrimitiveType_TriangleStrip,
nzPrimitiveType_TriangleFan
};
enum nzRendererCap
{
nzRendererCap_AnisotropicFilter,
nzRendererCap_FP64,
nzRendererCap_HardwareBuffer,
nzRendererCap_MultipleRenderTargets,
nzRendererCap_OcclusionQuery,
nzRendererCap_SoftwareBuffer,
nzRendererCap_Texture3D,
nzRendererCap_TextureCubemap,
nzRendererCap_TextureMulti,
nzRendererCap_TextureNPOT,
nzRendererCap_Count
};
enum nzRendererClear
{
nzRendererClear_Color = 0x01,
nzRendererClear_Depth = 0x02,
nzRendererClear_Stencil = 0x04
};
enum nzRendererComparison
{
nzRendererComparison_Always,
nzRendererComparison_Equal,
nzRendererComparison_Greater,
nzRendererComparison_GreaterOrEqual,
nzRendererComparison_Less,
nzRendererComparison_LessOrEqual,
nzRendererComparison_Never
};
enum nzRendererParameter
{
nzRendererParameter_Blend,
nzRendererParameter_ColorWrite,
nzRendererParameter_DepthTest,
nzRendererParameter_DepthWrite,
nzRendererParameter_FaceCulling,
nzRendererParameter_Stencil
};
enum nzStencilOperation
{
nzStencilOperation_Decrement,
nzStencilOperation_DecrementToSaturation,
nzStencilOperation_Increment,
nzStencilOperation_IncrementToSaturation,
nzStencilOperation_Invert,
nzStencilOperation_Keep,
nzStencilOperation_Replace,
nzStencilOperation_Zero
};
class NzColor;
class NzContext;
class NzIndexBuffer;
class NzRenderTarget;
class NzShader;
class NzUtility;
class NzVertexBuffer;
class NzVertexDeclaration;
class NAZARA_API NzRenderer
{
public:
NzRenderer();
~NzRenderer();
void Clear(unsigned long flags = nzRendererClear_Color | nzRendererClear_Depth);
void DrawIndexedPrimitives(nzPrimitiveType primitive, unsigned int firstIndex, unsigned int indexCount);
void DrawPrimitives(nzPrimitiveType primitive, unsigned int firstVertex, unsigned int vertexCount);
void Enable(nzRendererParameter parameter, bool enable);
unsigned int GetMaxAnisotropyLevel() const;
unsigned int GetMaxRenderTargets() const;
unsigned int GetMaxTextureUnits() const;
NzShader* GetShader() const;
NzRenderTarget* GetTarget() const;
NzRectui GetViewport() const;
bool HasCapability(nzRendererCap capability) const;
bool Initialize();
void SetBlendFunc(nzBlendFunc src, nzBlendFunc dest);
void SetClearColor(const NzColor& color);
void SetClearColor(nzUInt8 r, nzUInt8 g, nzUInt8 b, nzUInt8 a = 255);
void SetClearDepth(double depth);
void SetClearStencil(unsigned int value);
void SetFaceCulling(nzFaceCulling cullingMode);
void SetFaceFilling(nzFaceFilling fillingMode);
bool SetIndexBuffer(const NzIndexBuffer* indexBuffer);
bool SetShader(NzShader* shader);
void SetStencilCompareFunction(nzRendererComparison compareFunc);
void SetStencilFailOperation(nzStencilOperation failOperation);
void SetStencilMask(nzUInt32 mask);
void SetStencilPassOperation(nzStencilOperation passOperation);
void SetStencilReferenceValue(unsigned int refValue);
void SetStencilZFailOperation(nzStencilOperation zfailOperation);
bool SetTarget(NzRenderTarget* target);
bool SetVertexBuffer(const NzVertexBuffer* vertexBuffer);
bool SetVertexDeclaration(const NzVertexDeclaration* vertexDeclaration);
void SetViewport(const NzRectui& viewport);
void Uninitialize();
static NzRenderer* Instance();
static bool IsInitialized();
private:
bool EnsureStateUpdate();
typedef std::tuple<const NzContext*, const NzIndexBuffer*, const NzVertexBuffer*, const NzVertexDeclaration*> VAO_Key;
std::map<VAO_Key, unsigned int> m_vaos;
nzRendererComparison m_stencilCompare;
nzStencilOperation m_stencilFail;
nzStencilOperation m_stencilPass;
nzStencilOperation m_stencilZFail;
nzUInt32 m_stencilMask;
const NzIndexBuffer* m_indexBuffer;
NzRenderTarget* m_target;
NzShader* m_shader;
NzUtility* m_utilityModule;
const NzVertexBuffer* m_vertexBuffer;
const NzVertexDeclaration* m_vertexDeclaration;
bool m_vaoUpdated;
bool m_capabilities[nzRendererCap_Count];
bool m_stencilFuncUpdated;
bool m_stencilOpUpdated;
unsigned int m_maxAnisotropyLevel;
unsigned int m_maxRenderTarget;
unsigned int m_maxTextureUnit;
unsigned int m_stencilReference;
static NzRenderer* s_instance;
static bool s_initialized;
};
#endif // NAZARA_RENDERER_HPP