Files
NazaraEngine/src/Nazara/Utility/Win32/InputImpl.cpp
Lynix e2a38b3790 First part of render texture commit
Added NzContext::EnsureContext and NzContext::GetThreadContext
Added NzCube
Added NzRect::GetCenter
Added methods to send vectors to shaders
Added NzRenderer::SetViewport
Fixed NzRect::ExtendTo calculations
Fixed NzImage::Update checks with level > 0
No longer use glTexStorage when creating a texture to prevent a bug
NzBuffer's Lock and Unlock operations renamed to Map and Unmap
NzVector2/3/4 can now cast implicitly to a pointer
Optimized compilation time of String.hpp
Optimized normalisaton of quaternions
Optimized passing uniforms to shaders
Quaternion now automaticaly Normalize h
Removed macro definition of NAZARA_RENDERER_OPENGL from Renderer
Removed implicit cast from NzVector2/3/4 to NzString
Renamed nzBufferLock to nzBufferAccess
Renamed NzRenderTarget::CanActivate to IsValid
2012-06-13 07:40:31 +02:00

242 lines
5.7 KiB
C++

// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Win32/InputImpl.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Utility/Window.hpp>
#include <windows.h>
#include <Nazara/Utility/Debug.hpp>
NzVector2i NzEventImpl::GetMousePosition()
{
POINT pos;
GetCursorPos(&pos);
return NzVector2i(pos.x, pos.y);
}
NzVector2i NzEventImpl::GetMousePosition(const NzWindow& relativeTo)
{
HWND handle = reinterpret_cast<HWND>(relativeTo.GetHandle());
if (handle)
{
POINT pos;
GetCursorPos(&pos);
ScreenToClient(handle, &pos);
return NzVector2i(pos.x, pos.y);
}
else
{
NazaraError("Window's handle is invalid");
// Attention que (-1, -1) est une position tout à fait valide et ne doit pas être utilisée pour tester l'erreur
return NzVector2i(-1, -1);
}
}
bool NzEventImpl::IsKeyPressed(NzKeyboard::Key key)
{
static int vKeys[NzKeyboard::Count] = {
// Lettres
0x41, // Key::A
0x42, // Key::B
0x43, // Key::C
0x44, // Key::D
0x45, // Key::E
0x46, // Key::F
0x47, // Key::G
0x48, // Key::H
0x49, // Key::I
0x4A, // Key::J
0x4B, // Key::K
0x4C, // Key::L
0x4D, // Key::M
0x4E, // Key::N
0x4F, // Key::O
0x50, // Key::P
0x51, // Key::Q
0x52, // Key::R
0x53, // Key::S
0x54, // Key::T
0x55, // Key::U
0x56, // Key::V
0x57, // Key::W
0x58, // Key::X
0x59, // Key::Y
0x5A, // Key::Z
// Touches de fonction
VK_F1, // Key::F1
VK_F2, // Key::F2
VK_F3, // Key::F3
VK_F4, // Key::F4
VK_F5, // Key::F5
VK_F6, // Key::F6
VK_F7, // Key::F7
VK_F8, // Key::F8
VK_F9, // Key::F9
VK_F10, // Key::F10
VK_F11, // Key::F11
VK_F12, // Key::F12
VK_F13, // Key::F13
VK_F14, // Key::F14
VK_F15, // Key::F15
// Flèches directionnelles
VK_DOWN, // Key::Down
VK_LEFT, // Key::Left
VK_RIGHT, // Key::Right
VK_UP, // Key::Up
// Pavé numérique
VK_ADD, // Key::Add
VK_DIVIDE, // Key::Divide
VK_MULTIPLY, // Key::Multiply
VK_NUMPAD0, // Key::Numpad0
VK_NUMPAD1, // Key::Numpad1
VK_NUMPAD2, // Key::Numpad2
VK_NUMPAD3, // Key::Numpad3
VK_NUMPAD4, // Key::Numpad4
VK_NUMPAD5, // Key::Numpad5
VK_NUMPAD6, // Key::Numpad6
VK_NUMPAD7, // Key::Numpad7
VK_NUMPAD8, // Key::Numpad8
VK_NUMPAD9, // Key::Numpad9
VK_SUBTRACT, // Key::Subtract
// Diverss
VK_OEM_5, // Key::Backslash
VK_BACK, // Key::Backspace
VK_CLEAR, // Key::Clear
VK_OEM_COMMA, // Key::Comma,
VK_OEM_MINUS, // Key::Dash
VK_DELETE, // Key::Delete
VK_END, // Key::End
VK_OEM_PLUS, // Key::Equal
VK_ESCAPE, // Key::Escape
VK_HOME, // Key::Home
VK_INSERT, // Key::Insert
VK_LMENU, // Key::LAlt
VK_OEM_4, // Key::LBracket
VK_LCONTROL, // Key::LControl
VK_LSHIFT, // Key::LShift
VK_LWIN, // Key::LSystem
0x30, // Key::Num0
0x31, // Key::Num1
0x32, // Key::Num2
0x33, // Key::Num3
0x34, // Key::Num4
0x35, // Key::Num5
0x36, // Key::Num6
0x37, // Key::Num7
0x38, // Key::Num8
0x39, // Key::Num9
VK_NEXT, // Key::PageDown
VK_PRIOR, // Key::PageUp
VK_PAUSE, // Key::Pause
VK_OEM_PERIOD, // Key::Period,
VK_PRINT, // Key::Print
VK_SNAPSHOT, // Key::PrintScreen
VK_OEM_7, // Key::Quote
VK_RMENU, // Key::RAlt
VK_OEM_6, // Key::RBracket
VK_RCONTROL, // Key::RControl
VK_RETURN, // Key::Return
VK_RSHIFT, // Key::RShift
VK_RWIN, // Key::RSystem
VK_OEM_1, // Key::Semicolon
VK_OEM_2, // Key::Slash
VK_SPACE, // Key::Space
VK_TAB, // Key::Tab
VK_OEM_3, // Key::Tilde
// Touches navigateur
VK_BROWSER_BACK, // Key::Browser_Back
VK_BROWSER_FAVORITES, // Key::Browser_Favorites
VK_BROWSER_FORWARD, // Key::Browser_Forward
VK_BROWSER_HOME, // Key::Browser_Home
VK_BROWSER_REFRESH, // Key::Browser_Refresh
VK_BROWSER_SEARCH, // Key::Browser_Search
VK_BROWSER_STOP, // Key::Browser_Stop
// Touches de contr
VK_MEDIA_NEXT_TRACK, // Key::Media_Next,
VK_MEDIA_PLAY_PAUSE, // Key::Media_PlayPause,
VK_MEDIA_PREV_TRACK, // Key::Media_Previous,
VK_MEDIA_STOP, // Key::Media_Stop,
// Touches de contrôle du volume
VK_VOLUME_DOWN, // Key::Volume_Down
VK_VOLUME_MUTE, // Key::Volume_Mute
VK_VOLUME_UP, // Key::Volume_Up
// Touches à verrouillage
VK_CAPITAL, // Key::CapsLock
VK_NUMLOCK, // Key::NumLock
VK_SCROLL // Key::ScrollLock
};
switch (key)
{
case NzKeyboard::CapsLock:
case NzKeyboard::NumLock:
case NzKeyboard::ScrollLock:
return GetKeyState(vKeys[key]) != 0;
default:
return (GetAsyncKeyState(vKeys[key]) & 0x8000) != 0;
}
}
bool NzEventImpl::IsMouseButtonPressed(NzMouse::Button button)
{
static int vButtons[NzMouse::Count] = {
VK_LBUTTON, // Button::Left
VK_MBUTTON, // Button::Middle
VK_RBUTTON, // Button::Right
VK_XBUTTON1, // Button::XButton1
VK_XBUTTON2 // Button::XButton2
};
// Gestion de l'inversement des boutons de la souris
switch (button)
{
case NzMouse::Left:
if (GetSystemMetrics(SM_SWAPBUTTON))
return (GetAsyncKeyState(VK_RBUTTON) & 0x8000) != 0;
break;
case NzMouse::Right:
if (GetSystemMetrics(SM_SWAPBUTTON))
return (GetAsyncKeyState(VK_LBUTTON) & 0x8000) != 0;
break;
default:
break;
}
return (GetAsyncKeyState(vButtons[button]) & 0x8000) != 0;
}
void NzEventImpl::SetMousePosition(int x, int y)
{
SetCursorPos(x, y);
}
void NzEventImpl::SetMousePosition(int x, int y, const NzWindow& relativeTo)
{
HWND handle = reinterpret_cast<HWND>(relativeTo.GetHandle());
if (handle)
{
POINT pos = {x, y};
ClientToScreen(handle, &pos);
SetCursorPos(pos.x, pos.y);
}
else
NazaraError("Window's handle is invalid");
}