Files
NazaraEngine/include/Nazara/Math.hpp
Gawaboumga f3ccd60b5f New class ray
Class ray who represents a ray in space and who can be used as a line.
Support of classical intersections.


Former-commit-id: 2ea5af0cf749dbefdd841f9b02bfab2af5058cdb
2014-06-27 19:39:51 +02:00

52 lines
1.9 KiB
C++

// This file was automatically generated on 21 Feb 2014 at 18:17:18
/*
Nazara Engine - Mathematics module
Copyright (C) 2014 Jérôme "Lynix" Leclercq (Lynix680@gmail.com)
Rémi "overdrivr" Bèges (remi.beges@laposte.net)
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#pragma once
#ifndef NAZARA_GLOBAL_MATH_HPP
#define NAZARA_GLOBAL_MATH_HPP
#include <Nazara/Math/Basic.hpp>
#include <Nazara/Math/BoundingVolume.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Config.hpp>
#include <Nazara/Math/Enums.hpp>
#include <Nazara/Math/EulerAngles.hpp>
#include <Nazara/Math/Frustum.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/OrientedBox.hpp>
#include <Nazara/Math/Plane.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Ray.hpp>
#include <Nazara/Math/Rect.hpp>
#include <Nazara/Math/Sphere.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Math/Vector4.hpp>
#endif // NAZARA_GLOBAL_MATH_HPP