Files
NazaraEngine/include/Nazara/Renderer/UberShader.hpp
Lynix 86bdab9055 Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
2014-02-21 19:27:39 +01:00

32 lines
858 B
C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_UBERSHADER_HPP
#define NAZARA_UBERSHADER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/ParameterList.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceRef.hpp>
#include <Nazara/Renderer/UberShaderInstance.hpp>
#include <unordered_map>
class NzUberShader;
using NzUberShaderConstRef = NzResourceRef<const NzUberShader>;
using NzUberShaderRef = NzResourceRef<NzUberShader>;
class NAZARA_API NzUberShader : public NzResource
{
public:
NzUberShader() = default;
virtual ~NzUberShader();
virtual NzUberShaderInstance* Get(const NzParameterList& parameters) const = 0;
};
#endif // NAZARA_UBERSHADER_HPP