Fixed examples resources not being commited Temporary removed static build configurations
15 lines
225 B
GLSL
15 lines
225 B
GLSL
#version 110
|
|
|
|
attribute vec3 Position;
|
|
attribute vec2 TexCoord0;
|
|
|
|
uniform mat4 WorldViewProjMatrix;
|
|
|
|
varying vec2 TexCoord;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = WorldViewProjMatrix * vec4(Position, 1.0);
|
|
TexCoord = TexCoord0;
|
|
}
|