Files
NazaraEngine/include/Nazara/3D/SceneRoot.hpp
Lynix 32b1d02cec Updated copyright texts
Former-commit-id: 81483f7a94935c925e53b7f450e42635b1357833
2013-03-13 23:23:41 +01:00

35 lines
813 B
C++

// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - 3D Module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SCENEROOT_HPP
#define NAZARA_SCENEROOT_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/3D/SceneNode.hpp>
struct NzSceneImpl;
class NAZARA_API NzSceneRoot : public NzSceneNode
{
friend struct NzSceneImpl;
public:
void AddToRenderQueue(NzRenderQueue& renderQueue) const override;
const NzBoundingBoxf& GetBoundingBox() const override;
nzSceneNodeType GetSceneNodeType() const override;
private:
NzSceneRoot(NzScene* scene);
virtual ~NzSceneRoot();
void Register();
void Unregister();
bool VisibilityTest(const NzFrustumf& frustum) override;
};
#endif // NAZARA_SCENEROOT_HPP