NazaraEngine/include/Nazara/Renderer/ShaderBuilder.hpp

68 lines
2.3 KiB
C++

// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADER_BUILDER_HPP
#define NAZARA_SHADER_BUILDER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Renderer/ShaderAst.hpp>
#include <memory>
namespace Nz { namespace ShaderBuilder
{
template<ShaderAst::AssignType op>
struct AssignOpBuilder
{
std::shared_ptr<ShaderAst::AssignOp> operator()(const ShaderAst::VariablePtr& left, const ShaderAst::ExpressionPtr& right) const;
};
template<ShaderAst::BinaryType op>
struct BinOpBuilder
{
std::shared_ptr<ShaderAst::BinaryOp> operator()(const ShaderAst::ExpressionPtr& left, const ShaderAst::ExpressionPtr& right) const;
};
struct BuiltinBuilder
{
std::shared_ptr<ShaderAst::Variable> operator()(ShaderAst::BuiltinEntry builtin) const;
};
template<typename T>
struct GenBuilder
{
template<typename... Args> std::shared_ptr<T> operator()(Args&&... args) const;
};
template<ShaderAst::VariableType type>
struct VarBuilder
{
template<typename... Args> std::shared_ptr<ShaderAst::Variable> operator()(Args&&... args) const;
};
constexpr BinOpBuilder<ShaderAst::BinaryType::Add> Add;
constexpr AssignOpBuilder<ShaderAst::AssignType::Simple> Assign;
constexpr BuiltinBuilder Builtin;
constexpr GenBuilder<ShaderAst::StatementBlock> Block;
constexpr GenBuilder<ShaderAst::Branch> Branch;
constexpr GenBuilder<ShaderAst::Constant> Constant;
constexpr BinOpBuilder<ShaderAst::BinaryType::Divide> Divide;
constexpr BinOpBuilder<ShaderAst::BinaryType::Equality> Equal;
constexpr GenBuilder<ShaderAst::ExpressionStatement> ExprStatement;
constexpr VarBuilder<ShaderAst::VariableType::Input> Input;
constexpr BinOpBuilder<ShaderAst::BinaryType::Multiply> Multiply;
constexpr VarBuilder<ShaderAst::VariableType::Output> Output;
constexpr VarBuilder<ShaderAst::VariableType::Parameter> Parameter;
constexpr BinOpBuilder<ShaderAst::BinaryType::Substract> Substract;
constexpr VarBuilder<ShaderAst::VariableType::Uniform> Uniform;
constexpr VarBuilder<ShaderAst::VariableType::Variable> Variable;
template<ShaderAst::ExpressionType Type, typename... Args> std::shared_ptr<ShaderAst::Cast> Cast(Args&&... args);
} }
#include <Nazara/Renderer/ShaderBuilder.inl>
#endif // NAZARA_SHADER_BUILDER_HPP