NazaraEngine/SDK/include/NDK/Systems/RenderSystem.hpp

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C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#pragma once
#ifndef NDK_SYSTEMS_RENDERSYSTEM_HPP
#define NDK_SYSTEMS_RENDERSYSTEM_HPP
#include <Nazara/Graphics/ForwardRenderTechnique.hpp>
#include <NDK/EntityList.hpp>
#include <NDK/System.hpp>
#include <unordered_map>
#include <vector>
namespace Ndk
{
class GraphicsComponent;
class NDK_API RenderSystem : public System<RenderSystem>
{
public:
RenderSystem();
inline RenderSystem(const RenderSystem& renderSystem);
~RenderSystem() = default;
static SystemIndex systemIndex;
private:
void OnEntityRemoved(Entity* entity) override;
void OnEntityValidation(Entity* entity, bool justAdded) override;
void OnUpdate(float elapsedTime) override;
EntityList m_cameras;
EntityList m_drawables;
EntityList m_lights;
NzForwardRenderTechnique m_renderTechnique;
};
}
#include <NDK/Systems/RenderSystem.inl>
#endif // NDK_SYSTEMS_RENDERSYSTEM_HPP