NazaraEngine/include/Nazara/Graphics/DeferredDOFPass.hpp

39 lines
1.2 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_DEFERREDDOFPASS_HPP
#define NAZARA_DEFERREDDOFPASS_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/DeferredRenderPass.hpp>
#include <Nazara/Renderer/RenderStates.hpp>
#include <Nazara/Renderer/RenderTexture.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
class NAZARA_GRAPHICS_API NzDeferredDOFPass : public NzDeferredRenderPass
{
public:
NzDeferredDOFPass();
virtual ~NzDeferredDOFPass();
bool Process(const NzSceneData& sceneData, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
bool Resize(const NzVector2ui& dimensions);
protected:
NzRenderTexture m_dofRTT;
NzRenderStates m_states;
NzShaderConstRef m_dofShader;
NzShaderConstRef m_gaussianBlurShader;
NzTextureRef m_dofTextures[2];
NzTextureSampler m_bilinearSampler;
NzTextureSampler m_pointSampler;
int m_gaussianBlurShaderFilterLocation;
};
#endif // NAZARA_DEFERREDDOFPASS_HPP