NazaraEngine/include/Nazara/Graphics/ParticleController.hpp

48 lines
1.5 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_PARTICLECONTROLLER_HPP
#define NAZARA_PARTICLECONTROLLER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Graphics/Config.hpp>
class NzParticleController;
class NzParticleMapper;
class NzParticleSystem;
using NzParticleControllerConstRef = NzObjectRef<const NzParticleController>;
using NzParticleControllerLibrary = NzObjectLibrary<NzParticleController>;
using NzParticleControllerRef = NzObjectRef<NzParticleController>;
class NAZARA_GRAPHICS_API NzParticleController : public NzRefCounted
{
friend NzParticleControllerLibrary;
friend class NzGraphics;
public:
NzParticleController() = default;
NzParticleController(const NzParticleController& controller);
virtual ~NzParticleController();
virtual void Apply(NzParticleSystem& system, NzParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime) = 0;
// Signals:
NazaraSignal(OnParticleControllerRelease, const NzParticleController*); //< Args: me
private:
static bool Initialize();
static void Uninitialize();
static NzParticleControllerLibrary::LibraryMap s_library;
};
#endif // NAZARA_PARTICLECONTROLLER_HPP