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NazaraEngine/include/Nazara/Graphics/DeferredPhongLightingPass.hpp
Lynix c096756dab Happy thousandth commit Nazara
Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-

Thank you all for supporting my project !
-Lynix


Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
2014-01-12 20:16:21 +01:00

44 lines
1.3 KiB
C++

// Copyright (C) 2014 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_DEFERREDPHONGLIGHTINGPASS_HPP
#define NAZARA_DEFERREDPHONGLIGHTINGPASS_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/DeferredRenderPass.hpp>
#include <Nazara/Renderer/ShaderProgram.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Utility/Mesh.hpp>
class NzStaticMesh;
class NAZARA_API NzDeferredPhongLightingPass : public NzDeferredRenderPass
{
public:
NzDeferredPhongLightingPass();
virtual ~NzDeferredPhongLightingPass();
void EnableLightMeshesDrawing(bool enable);
bool IsLightMeshesDrawingEnabled() const;
bool Process(const NzScene* scene, unsigned int firstWorkTexture, unsigned secondWorkTexture) const;
protected:
NzMeshRef m_cone;
NzMeshRef m_sphere;
NzShaderProgramRef m_directionalLightProgram;
NzShaderProgramRef m_pointSpotLightProgram;
NzTextureSampler m_pointSampler;
NzStaticMesh* m_coneMesh;
NzStaticMesh* m_sphereMesh;
bool m_lightMeshesDrawing;
int m_pointSpotLightProgramDiscardLocation;
int m_pointSpotLightProgramSpotLightLocation;
};
#endif // NAZARA_DEFERREDPHONGLIGHTINGPASS_HPP