NazaraEngine/include/Nazara/Noise/Simplex3D.hpp

44 lines
1.0 KiB
C++

// Copyright (C) 2012 Rémi Bèges
// This file is part of the "Nazara Engine".
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef SIMPLEX3D_HPP
#define SIMPLEX3D_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Noise/NoiseBase.hpp>
#include <Nazara/Math/Vector3.hpp>
template <typename T> class NAZARA_API NzSimplex3D : public NzNoiseBase
{
public:
NzSimplex3D();
T GetValue(T x, T y, T z, T res);
~NzSimplex3D() = default;
protected:
private:
int ii,jj,kk;
int gi0,gi1,gi2,gi3;
NzVector3i skewedCubeOrigin,off1,off2;
T n1,n2,n3,n4;
T c1,c2,c3,c4;
T gradient3[12][3];
T UnskewCoeff3D;
T SkewCoeff3D;
T sum;
NzVector3<T> unskewedCubeOrigin, unskewedDistToOrigin;
NzVector3<T> d1,d2,d3,d4;
};
typedef NzSimplex3D<float> NzSimplex3Df;
typedef NzSimplex3D<double> NzSimplex3Dd;
#include <Nazara/Noise/Simplex3D.inl>
#endif // SIMPLEX3D_HPP