NazaraEngine/include/Nazara/Utility/Algorithm.inl

25 lines
747 B
C++

// Copyright (C) 2013 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Debug.hpp>
void NzTransformVertex(NzMeshVertex* vertex, const NzMatrix4f& matrix)
{
vertex->normal = matrix.Transform(vertex->normal, 0.f);
vertex->position = matrix.Transform(vertex->position);
vertex->tangent = matrix.Transform(vertex->tangent, 0.f);
vertex++;
}
void NzTransformVertices(NzMeshVertex* vertices, unsigned int vertexCount, const NzMatrix4f& matrix)
{
if (matrix.IsIdentity())
return;
for (unsigned int i = 0; i < vertexCount; ++i)
NzTransformVertex(vertices++, matrix);
}
#include <Nazara/Utility/DebugOff.hpp>