NazaraEngine/include/Nazara/Lua/LuaClass.inl

604 lines
17 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Lua scripting module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Lua/LuaClass.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Core/MemoryHelper.hpp>
#include <type_traits>
#include <Nazara/Lua/Debug.hpp>
namespace Nz
{
template<class T>
LuaClass<T>::LuaClass(const String& name)
{
Reset(name);
}
template<class T>
inline void LuaClass<T>::BindDefaultConstructor()
{
SetConstructor([] (Nz::LuaState& state, T* instance, std::size_t argumentCount)
{
NazaraUnused(state);
NazaraUnused(argumentCount);
PlacementNew(instance);
return true;
});
}
template<class T>
template<class P>
inline void LuaClass<T>::Inherit(LuaClass<P>& parent)
{
Inherit<P>(parent, [] (T* instance) -> P*
{
return static_cast<P*>(instance);
});
}
template<class T>
template<class P>
inline void LuaClass<T>::Inherit(LuaClass<P>& parent, ConvertToParent<P> convertFunc)
{
static_assert(!std::is_same<P, T>::value || std::is_base_of<P, T>::value, "P must be a base of T");
std::shared_ptr<typename LuaClass<P>::ClassInfo>& parentInfo = parent.m_info;
parentInfo->instanceGetters[m_info->name] = [info = m_info, convertFunc] (LuaState& state) -> P*
{
return convertFunc(static_cast<T*>(state.CheckUserdata(1, info->name)));
};
m_info->parentGetters.emplace_back([parentInfo, convertFunc] (LuaState& state, T* instance)
{
LuaClass<P>::Get(parentInfo, state, convertFunc(instance));
});
}
template<class T>
void LuaClass<T>::Reset()
{
m_info.reset();
}
template<class T>
void LuaClass<T>::Reset(const String& name)
{
m_info = std::make_shared<ClassInfo>();
m_info->name = name;
m_info->instanceGetters[m_info->name] = [info = m_info] (LuaState& state)
{
return static_cast<T*>(state.CheckUserdata(1, info->name));
};
}
template<class T>
void LuaClass<T>::Register(LuaState& state)
{
int classInfoRef = PushClassInfo(state);
// Let's create the metatable which will be associated with every state.
SetupMetatable(state, classInfoRef);
if (m_info->constructor || m_info->staticGetter || m_info->staticSetter || !m_staticMethods.empty())
SetupGlobalTable(state, classInfoRef);
state.DestroyReference(classInfoRef);
}
template<class T>
void LuaClass<T>::PushGlobalTable(LuaState& state)
{
state.PushReference(m_info->globalTableRef);
}
template<class T>
void LuaClass<T>::SetConstructor(ConstructorFunc constructor)
{
m_info->constructor = constructor;
}
template<class T>
void LuaClass<T>::SetFinalizer(FinalizerFunc finalizer)
{
m_info->finalizer = finalizer;
}
template<class T>
void LuaClass<T>::SetGetter(ClassIndexFunc getter)
{
m_info->getter = getter;
}
template<class T>
void LuaClass<T>::BindMethod(const String& name, ClassFunc method)
{
m_methods[name] = method;
}
template<class T>
template<typename R, typename P, typename... Args, typename... DefArgs>
std::enable_if_t<std::is_base_of<P, T>::value> LuaClass<T>::BindMethod(const String& name, R(P::*func)(Args...), DefArgs&&... defArgs)
{
typename LuaImplMethodProxy<Args...>::template Impl<DefArgs...> handler(std::forward<DefArgs>(defArgs)...);
BindMethod(name, [func, handler] (LuaState& state, T& object, std::size_t /*argumentCount*/) -> int
{
handler.ProcessArguments(state);
return handler.Invoke(state, object, func);
});
}
template<class T>
template<typename R, typename P, typename... Args, typename... DefArgs>
std::enable_if_t<std::is_base_of<P, T>::value> LuaClass<T>::BindMethod(const String& name, R(P::*func)(Args...) const, DefArgs&&... defArgs)
{
typename LuaImplMethodProxy<Args...>::template Impl<DefArgs...> handler(std::forward<DefArgs>(defArgs)...);
BindMethod(name, [func, handler] (LuaState& state, T& object, std::size_t /*argumentCount*/) -> int
{
handler.ProcessArguments(state);
return handler.Invoke(state, object, func);
});
}
template<class T>
template<typename R, typename P, typename... Args, typename... DefArgs>
std::enable_if_t<std::is_base_of<P, typename PointedType<T>::type>::value> LuaClass<T>::BindMethod(const String& name, R(P::*func)(Args...), DefArgs&&... defArgs)
{
typename LuaImplMethodProxy<Args...>::template Impl<DefArgs...> handler(std::forward<DefArgs>(defArgs)...);
BindMethod(name, [func, handler] (LuaState& state, T& object, std::size_t /*argumentCount*/) -> int
{
handler.ProcessArguments(state);
return handler.Invoke(state, object, func);
});
}
template<class T>
template<typename R, typename P, typename... Args, typename... DefArgs>
std::enable_if_t<std::is_base_of<P, typename PointedType<T>::type>::value> LuaClass<T>::BindMethod(const String& name, R(P::*func)(Args...) const, DefArgs&&... defArgs)
{
typename LuaImplMethodProxy<Args...>::template Impl<DefArgs...> handler(std::forward<DefArgs>(defArgs)...);
BindMethod(name, [func, handler] (LuaState& state, T& object, std::size_t /*argumentCount*/) -> int
{
handler.ProcessArguments(state);
return handler.Invoke(state, object, func);
});
}
template<class T>
void LuaClass<T>::SetSetter(ClassIndexFunc setter)
{
m_info->setter = setter;
}
template<class T>
void LuaClass<T>::SetStaticGetter(StaticIndexFunc getter)
{
m_info->staticGetter = getter;
}
template<class T>
void LuaClass<T>::BindStaticMethod(const String& name, StaticFunc method)
{
m_staticMethods[name] = method;
}
template<class T>
template<typename R, typename... Args, typename... DefArgs>
void LuaClass<T>::BindStaticMethod(const String& name, R(*func)(Args...), DefArgs&&... defArgs)
{
typename LuaImplFunctionProxy<Args...>::template Impl<DefArgs...> handler(std::forward<DefArgs>(defArgs)...);
BindStaticMethod(name, [func, handler] (LuaState& state) -> int
{
handler.ProcessArguments(state);
return handler.Invoke(state, func);
});
}
template<class T>
void LuaClass<T>::SetStaticSetter(StaticIndexFunc setter)
{
m_info->staticSetter = setter;
}
template<class T>
int LuaClass<T>::PushClassInfo(LuaState& state)
{
// Our ClassInfo has to outlive the LuaClass, because we don't want to force the user to keep the LuaClass alive
// To do that, each Registration creates a tiny shared_ptr wrapper whose life is directly managed by Lua.
// This shared_ptr object gets pushed as a up-value for every proxy function set in the metatable.
// This way, there is no way our ClassInfo gets freed before any instance and the global class gets destroyed.
std::shared_ptr<ClassInfo>* info = static_cast<std::shared_ptr<ClassInfo>*>(state.PushUserdata(sizeof(std::shared_ptr<ClassInfo>)));
PlacementNew(info, m_info);
// Setup a tiny metatable to let Lua know how to destroy our ClassInfo
state.PushTable(0, 1);
state.PushLightUserdata(info);
state.PushCFunction(InfoDestructor, 1);
state.SetField("__gc");
state.SetMetatable(-2);
return state.CreateReference();
}
template<class T>
void LuaClass<T>::SetupConstructor(LuaState& state, int classInfoRef)
{
state.PushReference(classInfoRef);
state.PushCFunction(ConstructorProxy, 1);
state.SetField("__call"); // ClassMeta.__call = ConstructorProxy
}
template<class T>
void LuaClass<T>::SetupDefaultToString(LuaState& state, int classInfoRef)
{
state.PushReference(classInfoRef);
state.PushCFunction(ToStringProxy, 1);
state.SetField("__tostring");
}
template<typename T, bool HasDestructor>
struct LuaClassImplFinalizerSetupProxy;
template<typename T>
struct LuaClassImplFinalizerSetupProxy<T, true>
{
static void Setup(LuaState& state, int classInfoRef)
{
state.PushReference(classInfoRef);
state.PushCFunction(LuaClass<T>::FinalizerProxy, 1);
state.SetField("__gc");
}
};
template<typename T>
struct LuaClassImplFinalizerSetupProxy<T, false>
{
static void Setup(LuaState&, int)
{
}
};
template<class T>
void LuaClass<T>::SetupFinalizer(LuaState& state, int classInfoRef)
{
LuaClassImplFinalizerSetupProxy<T, std::is_destructible<T>::value>::Setup(state, classInfoRef);
}
template<class T>
void LuaClass<T>::SetupGetter(LuaState& state, LuaCFunction proxy, int classInfoRef)
{
state.PushReference(classInfoRef);
state.PushValue(-2); // Metatable
state.PushCFunction(proxy, 2);
state.SetField("__index"); // Getter
}
template<class T>
void LuaClass<T>::SetupGlobalTable(LuaState& state, int classInfoRef)
{
// Create the global table
state.PushTable(); // Class = {}
// Create a metatable which will be used for our global table
state.PushTable(); // ClassMeta = {}
if (m_info->constructor)
SetupConstructor(state, classInfoRef);
if (m_info->staticGetter)
SetupGetter(state, StaticGetterProxy, classInfoRef);
else
{
// Optimize by assigning the metatable instead of a search function
state.PushValue(-1); // Metatable
state.SetField("__index");
}
if (m_info->staticSetter)
SetupSetter(state, StaticSetterProxy, classInfoRef);
m_info->staticMethods.reserve(m_staticMethods.size());
for (auto& pair : m_staticMethods)
{
std::size_t methodIndex = m_info->staticMethods.size();
m_info->staticMethods.push_back(pair.second);
SetupMethod(state, StaticMethodProxy, pair.first, methodIndex, classInfoRef);
}
state.SetMetatable(-2); // setmetatable(Class, ClassMeta), pops ClassMeta
state.PushValue(-1); // As CreateReference() pops the table, push a copy
m_info->globalTableRef = state.CreateReference();
state.SetGlobal(m_info->name); // _G["Class"] = Class
}
template<class T>
void LuaClass<T>::SetupMetatable(LuaState& state, int classInfoRef)
{
if (!state.NewMetatable(m_info->name))
NazaraWarning("Class \"" + m_info->name + "\" already registred in this instance");
{
SetupFinalizer(state, classInfoRef);
if (m_info->getter || !m_info->parentGetters.empty())
SetupGetter(state, GetterProxy, classInfoRef);
else
{
// Optimize by assigning the metatable instead of a search function
// This is only possible if we have no custom getter nor parent
state.PushValue(-1); // Metatable
state.SetField("__index");
}
if (m_info->setter)
SetupSetter(state, SetterProxy, classInfoRef);
// In case a __tostring method is missing, add a default implementation returning the class name
if (m_methods.find("__tostring") == m_methods.end())
SetupDefaultToString(state, classInfoRef);
m_info->methods.reserve(m_methods.size());
for (auto& pair : m_methods)
{
std::size_t methodIndex = m_info->methods.size();
m_info->methods.push_back(pair.second);
SetupMethod(state, MethodProxy, pair.first, methodIndex, classInfoRef);
}
}
state.Pop(); //< Pops the metatable, it won't be collected before it's referenced by the Lua registry.
}
template<class T>
void LuaClass<T>::SetupMethod(LuaState& state, LuaCFunction proxy, const String& name, std::size_t methodIndex, int classInfoRef)
{
state.PushReference(classInfoRef);
state.PushInteger(methodIndex);
state.PushCFunction(proxy, 2);
state.SetField(name); // Method name
}
template<class T>
void LuaClass<T>::SetupSetter(LuaState& state, LuaCFunction proxy, int classInfoRef)
{
state.PushReference(classInfoRef);
state.PushCFunction(proxy, 1);
state.SetField("__newindex"); // Setter
}
template<class T>
int LuaClass<T>::ConstructorProxy(lua_State* internalState)
{
LuaState state = LuaInstance::GetState(internalState);
std::shared_ptr<ClassInfo>& info = *static_cast<std::shared_ptr<ClassInfo>*>(state.ToUserdata(state.GetIndexOfUpValue(1)));
const ConstructorFunc& constructor = info->constructor;
state.Remove(1); // On enlève l'argument "table" du stack
std::size_t argCount = state.GetStackTop();
T* instance = static_cast<T*>(state.PushUserdata(sizeof(T)));
if (!constructor(state, instance, argCount))
{
state.Error("Constructor failed");
return 0; // Normalement jamais exécuté (l'erreur provoquant une exception)
}
state.SetMetatable(info->name);
return 1;
}
template<class T>
int LuaClass<T>::FinalizerProxy(lua_State* internalState)
{
LuaState state = LuaInstance::GetState(internalState);
std::shared_ptr<ClassInfo>& info = *static_cast<std::shared_ptr<ClassInfo>*>(state.ToUserdata(state.GetIndexOfUpValue(1)));
const FinalizerFunc& finalizer = info->finalizer;
T* instance = static_cast<T*>(state.CheckUserdata(1, info->name));
state.Remove(1); //< Remove the instance from the Lua stack
if (!finalizer || finalizer(state, *instance))
instance->~T();
return 0;
}
template<class T>
int LuaClass<T>::InfoDestructor(lua_State* internalState)
{
LuaState state = LuaInstance::GetState(internalState);
std::shared_ptr<ClassInfo>& info = *static_cast<std::shared_ptr<ClassInfo>*>(state.ToUserdata(state.GetIndexOfUpValue(1)));
state.DestroyReference(info->globalTableRef);
using namespace std; // Obligatoire pour le destructeur
info.~shared_ptr(); // Si vous voyez une autre façon de faire, je suis preneur
return 0;
}
template<class T>
void LuaClass<T>::Get(const std::shared_ptr<ClassInfo>& info, LuaState& state, T* instance)
{
const ClassIndexFunc& getter = info->getter;
if (!getter || !getter(state, *instance))
{
// Query from the metatable
state.GetMetatable(info->name); //< Metatable
state.PushValue(2); //< Field
state.GetTable(); // Metatable[Field]
state.Remove(-2); // Remove Metatable
if (!state.IsValid(-1))
{
for (const ParentFunc& parentGetter : info->parentGetters)
{
state.Pop(); //< Pop the last nil value
parentGetter(state, instance);
if (state.IsValid(-1))
return;
}
}
}
}
template<class T>
int LuaClass<T>::GetterProxy(lua_State* internalState)
{
LuaState state = LuaInstance::GetState(internalState);
std::shared_ptr<ClassInfo>& info = *static_cast<std::shared_ptr<ClassInfo>*>(state.ToUserdata(state.GetIndexOfUpValue(1)));
T* instance = static_cast<T*>(state.CheckUserdata(1, info->name));
Get(info, state, instance);
return 1;
}
template<class T>
int LuaClass<T>::MethodProxy(lua_State* internalState)
{
LuaState state = LuaInstance::GetState(internalState);
std::shared_ptr<ClassInfo>& info = *static_cast<std::shared_ptr<ClassInfo>*>(state.ToUserdata(state.GetIndexOfUpValue(1)));
T* instance = nullptr;
if (state.GetMetatable(1))
{
LuaType type = state.GetField("__name");
if (type == LuaType_String)
{
String name = state.ToString(-1);
auto it = info->instanceGetters.find(name);
if (it != info->instanceGetters.end())
instance = it->second(state);
}
state.Pop(2);
}
if (!instance)
{
state.Error("Method cannot be called without an object");
return 0;
}
std::size_t argCount = state.GetStackTop() - 1U;
unsigned int index = static_cast<unsigned int>(state.ToInteger(state.GetIndexOfUpValue(2)));
const ClassFunc& method = info->methods[index];
return method(state, *instance, argCount);
}
template<class T>
int LuaClass<T>::SetterProxy(lua_State* internalState)
{
LuaState state = LuaInstance::GetState(internalState);
std::shared_ptr<ClassInfo>& info = *static_cast<std::shared_ptr<ClassInfo>*>(state.ToUserdata(state.GetIndexOfUpValue(1)));
const ClassIndexFunc& setter = info->setter;
T& instance = *static_cast<T*>(state.CheckUserdata(1, info->name));
if (!setter(state, instance))
{
std::size_t length;
const char* str = state.ToString(2, &length);
state.Error("Class \"" + info->name + "\" has no field \"" + String(str, length) + "\")");
}
return 1;
}
template<class T>
int LuaClass<T>::StaticGetterProxy(lua_State* internalState)
{
LuaState state = LuaInstance::GetState(internalState);
std::shared_ptr<ClassInfo>& info = *static_cast<std::shared_ptr<ClassInfo>*>(state.ToUserdata(state.GetIndexOfUpValue(1)));
const StaticIndexFunc& getter = info->staticGetter;
if (!getter(state))
{
// On accède alors à la table
state.PushValue(state.GetIndexOfUpValue(2));
state.PushValue(-2);
state.GetTable();
}
return 1;
}
template<class T>
int LuaClass<T>::StaticMethodProxy(lua_State* internalState)
{
LuaState state = LuaInstance::GetState(internalState);
std::shared_ptr<ClassInfo>& info = *static_cast<std::shared_ptr<ClassInfo>*>(state.ToUserdata(state.GetIndexOfUpValue(1)));
unsigned int index = static_cast<unsigned int>(state.ToInteger(state.GetIndexOfUpValue(2)));
const StaticFunc& method = info->staticMethods[index];
return method(state);
}
template<class T>
int LuaClass<T>::StaticSetterProxy(lua_State* internalState)
{
LuaState state = LuaInstance::GetState(internalState);
std::shared_ptr<ClassInfo>& info = *static_cast<std::shared_ptr<ClassInfo>*>(state.ToUserdata(state.GetIndexOfUpValue(1)));
const StaticIndexFunc& setter = info->staticSetter;
if (!setter(state))
{
std::size_t length;
const char* str = state.ToString(2, &length);
state.Error("Class \"" + info->name + "\" has no static field \"" + String(str, length) + ')');
}
return 1;
}
template<class T>
int LuaClass<T>::ToStringProxy(lua_State* internalState)
{
LuaState state = LuaInstance::GetState(internalState);
std::shared_ptr<ClassInfo>& info = *static_cast<std::shared_ptr<ClassInfo>*>(state.ToUserdata(state.GetIndexOfUpValue(1)));
state.PushString(info->name);
return 1;
}
}
#include <Nazara/Lua/DebugOff.hpp>