NazaraEngine/include/Nazara/Renderer/UberShader.hpp

55 lines
1.4 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_UBERSHADER_HPP
#define NAZARA_UBERSHADER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Renderer/Config.hpp>
namespace Nz
{
class ParameterList;
class UberShader;
class UberShaderInstance;
using UberShaderConstRef = ObjectRef<const UberShader>;
using UberShaderLibrary = ObjectLibrary<UberShader>;
using UberShaderRef = ObjectRef<UberShader>;
class NAZARA_RENDERER_API UberShader : public RefCounted
{
friend UberShaderLibrary;
friend class Renderer;
public:
UberShader() = default;
UberShader(const UberShader&) = delete;
UberShader(UberShader&&) = delete;
virtual ~UberShader();
virtual UberShaderInstance* Get(const ParameterList& parameters) const = 0;
UberShader& operator=(const UberShader&) = delete;
UberShader& operator=(UberShader&&) = delete;
// Signals:
NazaraSignal(OnUberShaderRelease, const UberShader* /*uberShader*/);
private:
static bool Initialize();
static void Uninitialize();
static UberShaderLibrary::LibraryMap s_library;
};
}
#endif // NAZARA_UBERSHADER_HPP