NazaraEngine/include/Nazara/Math/Sphere.hpp

92 lines
3.1 KiB
C++

// Copyright (C) 2024 Jérôme "SirLynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Math module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_MATH_SPHERE_HPP
#define NAZARA_MATH_SPHERE_HPP
#include <Nazara/Math/Vector3.hpp>
#include <string>
namespace Nz
{
struct SerializationContext;
template<typename T> class Box;
template<typename T>
class Sphere
{
public:
constexpr Sphere() = default;
constexpr Sphere(T X, T Y, T Z, T Radius);
constexpr Sphere(const Vector3<T>& center, T Radius);
constexpr Sphere(const T sphere[4]);
template<typename U> constexpr explicit Sphere(const Sphere<U>& sphere);
constexpr Sphere(const Sphere&) = default;
constexpr Sphere(Sphere&&) = default;
~Sphere() = default;
constexpr bool ApproxEqual(const Sphere& sphere, T maxDifference = std::numeric_limits<T>::epsilon()) const;
constexpr bool Contains(T X, T Y, T Z, T epsilon = std::numeric_limits<T>::epsilon()) const;
constexpr bool Contains(const Box<T>& box, T epsilon = std::numeric_limits<T>::epsilon()) const;
constexpr bool Contains(const Vector3<T>& point, T epsilon = std::numeric_limits<T>::epsilon()) const;
T Distance(T X, T Y, T Z) const;
T Distance(const Vector3<T>& point) const;
Sphere& ExtendTo(T X, T Y, T Z);
Sphere& ExtendTo(const Vector3<T>& point);
constexpr Vector3<T> GetNegativeVertex(const Vector3<T>& normal) const;
constexpr Vector3<T> GetPosition() const;
constexpr Vector3<T> GetPositiveVertex(const Vector3<T>& normal) const;
constexpr bool Intersect(const Box<T>& box) const;
constexpr bool Intersect(const Sphere& sphere) const;
constexpr bool IsValid() const;
std::string ToString() const;
constexpr T& operator[](std::size_t i);
constexpr T operator[](std::size_t i) const;
constexpr Sphere operator*(T scalar) const;
constexpr Sphere& operator=(const Sphere& other) = default;
constexpr Sphere& operator=(Sphere&&) = default;
constexpr Sphere& operator*=(T scalar);
constexpr bool operator==(const Sphere& sphere) const;
constexpr bool operator!=(const Sphere& sphere) const;
constexpr bool operator<(const Sphere& sphere) const;
constexpr bool operator<=(const Sphere& sphere) const;
constexpr bool operator>(const Sphere& sphere) const;
constexpr bool operator>=(const Sphere& sphere) const;
static constexpr bool ApproxEqual(const Sphere& lhs, const Sphere& rhs, T maxDifference = std::numeric_limits<T>::epsilon());
static constexpr Sphere Lerp(const Sphere& from, const Sphere& to, T interpolation);
static constexpr Sphere Unit();
static constexpr Sphere Zero();
T x, y, z, radius;
};
using Sphered = Sphere<double>;
using Spheref = Sphere<float>;
template<typename T> bool Serialize(SerializationContext& context, const Sphere<T>& sphere, TypeTag<Sphere<T>>);
template<typename T> bool Unserialize(SerializationContext& context, Sphere<T>* sphere, TypeTag<Sphere<T>>);
template<typename T> std::ostream& operator<<(std::ostream& out, const Nz::Sphere<T>& sphere);
}
#include <Nazara/Math/Sphere.inl>
#endif // NAZARA_MATH_SPHERE_HPP